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Coordination Games

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Coordination games are a class of games in game theory where players benefit from making the same choices or coordinating their strategies. The outcomes depend on the players' ability to align their actions, leading to multiple equilibria where cooperation can yield better results than non-cooperation.
lightbulbAbout this topic
Coordination games are a class of games in game theory where players benefit from making the same choices or coordinating their strategies. The outcomes depend on the players' ability to align their actions, leading to multiple equilibria where cooperation can yield better results than non-cooperation.
The theory of cheap talk, evaluated as a model of language use, is shown to mismatch the reality of communication in five respects: real talk is conflict dampening, is more than assertion, is dear, is not literal, and is beholden to its... more
Disagreement over the form of regulation of greenhouse gasses motivates a comparison of market based and command and control policies. More efficient policies can increase aggregate marginal abatement cost, resulting in higher emissions.... more
We focus on privacy in public. The notion dates back over a century, at least to the work of the German sociologist, Georg Simmel. Simmel observed that people voluntarily limit their knowledge of each other as they interact in a wide... more
A people's culture, norms and habits are important determinants not just of the quality of social life but of economic progress and growth. In this paper we take the view that while the importance of culture is undeniable, the innateness... more
Coordination between agents can be modelled using correlated equilibrium and a 'device' allocating roles to players. That coordination takes place within a social context suggests properties that one may expect of a correlated... more
The paper analyzes the interactions between monetary and fiscal policies. Its emphasis is on a monetary union; one in which (some of) the governments are excessively ambitious. In contrast to conventional games, our novel game theoretic... more
This paper reports on experiments testing the viability of markets for cheap talk information. We find that these markets are fragile. The reasons are surprising given the previous experimental results on cheap-talk games. Our subjects... more
The need for efficient coordination is ubiquitous in organizations and industries. The literature on the determinants of efficient coordination has focused on individual decision-making so far. In reality, however, teams often have to... more
This paper looks at sequences of two-player gaaea where each player 'naively' assumes that his opponent follovs a certain míxed atrategy whích can be learned by observing his behaviour. In each stage of the game players update their... more
In this paper we present a model that describes how historical political constraints by themselves, or in combination with a sufficient degree of impatience, may be the cause of bankruptcy in some industries when a closed economy is... more
In this paper we argue that ambiguity, combined with social opinion formation can be represented as part of a game-theoretic equilibrium concept that transcends the standard Nash equilibrium concept, applied to a model of the tragedy of... more
We present a quantum solution to coordination problems that can be implemented with existing technologies. It provides an alternative to existing approaches, which rely on explicit communication, prior commitment or trusted third parties.... more
Abetract '1'his paper investigates which outcomes result in a game when the order of the moves is endogenous. To that end we study a model in which players can move in one of two periods, i.e. players face the trade-off between committing... more
In this paper we consider a duopoly two-stage duopoly where firms first decide whether to invest in advertising and then compete in prices. Advertising has two effects: a market enlargement for both firms and a predatory gain for the... more
In this paper we consider a duopoly two-stage duopoly where firms first decide whether to invest in advertising and then compete in prices. Advertising has two effects: a market enlargement for both firms and a predatory gain for the... more
We examine three tools that can enhance coordination success in a repeated multiple choice coordination game. Gradualism means that the game starts as an easy coordination problem and moves gradually to a more difficult one. Endogeneity... more
Folk Theorems in repeated games hold¯xed the game payo®s, while the discount factor is varied freely. We show that these results may be sensitive to the order of limits in situations where players move asynchronously. Speci¯cally, we show... more
We compare the experimental results of three stag-hunt games. In contrast to Battalio et al. (2001), our design keeps the riskiness ratio of the payoff-dominant and the risk-dominant strategies at a constant level as the optimisation... more
We investigate how people coordinate within their own cultures, compared to interactions with people from different cultures. As players are likely to experience more ambiguity when playing a different culture, we expect players to choose... more
The paper finds that sufficient ambiguity leads to the uniqueness of equilibrium in macroeconomic coordination games. The results have a Keynesian flavour: sufficient optimism gives rise to a Pareto-optimal equilibrium; and sufficient... more
Coordination problems arise when a game has multiple Nash equilibria and all players have a common interest in avoiding a non-equilibrium state. To achieve an equilibrium state, agents must come to understand one another's intentions.... more
We present a quantum solution to coordination problems that can be implemented with existing technologies. It provides an alternative to existing approaches, which rely on explicit communication, prior commitment or trusted third parties.... more
We design a self-exploratory reinforcement learning (RL) framework, based on the Q-learning algorithm, that enables the base station (BS) to choose a suitable modulation and coding scheme (MCS) that maximizes the spectral efficiency while... more
We design a self-exploratory reinforcement learning (RL) framework, based on the Q-learning algorithm, that enables the base station (BS) to choose a suitable modulation and coding scheme (MCS) that maximizes the spectral efficiency while... more
We design a laboratory experiment to test the importance of wealth as a channel for financial contagion across markets with unrelated fundamentals. Specifically, in a sequential global game, we analyze the decisions of a group of... more
In familiar models, a decrease in the friction facing mobile factors (e.g., lowering their adjustment costs) increases a coordination problem, leading to more circumstances where there are multiple equilibria. We show that a decrease in... more
In familiar models, a decrease in the friction facing mobile factors (e.g., lowering their adjustment costs) increases a coordination problem, leading to more circumstances where there are multiple equilibria. We show that a decrease in... more
In familiar models, a decrease in the friction facing mobile factors (e.g., lowering their adjustment costs) increases a coordination problem, leading to more circumstances where there are multiple equilibria. We show that a decrease in... more
Disagreement over the form of regulation of greenhouse gasses motivates a comparison of market based and command and control policies. More efficient policies can increase aggregate marginal abatement cost, resulting in higher emissions.... more
, participants in the CEEL experimental economics workshop in Graz and participants in the ESA world meeting in Barcelona for useful comments and suggestions on a previous draft. The usual disclaimer applies.
This paper surveys some of the mechanisms that have been proposed by the experimental literature to elicit social networks. These mechanisms differ in their incentive structures, as well as the means of reward they employ. We compare... more
All 2 x 2 games are classified into eight configurations, following three natural criteria, and prototypes given for each, especially as concerns the Newcomb and chain-store paradoxes. Two pseudo-dynamic properties, move priority and... more
All 2 x 2 games are classified into eight configurations, following three natural criteria, and prototypes given for each, especially as concerns the Newcomb and chain-store paradoxes. Two pseudo-dynamic properties, move priority and... more
This Working Paper is published under the auspices of the Department of Applied Mathematics of the Ca' Foscari University of Venice. Opinions expressed herein are those of the authors and not those of the Department. The Working Paper... more
Goeree & Holt (2001) observe that, for some parameter values, Nash equilibrium provides good predictions for actual behaviour in experiments. For other payoff parameters, however, actual behaviour deviates consistently from that predicted... more
Our thesis proposes to change the ontology and methodology of game theory, appraising games as the understanding of the players’ strategic reasoning process. Our contribution is based on an interdisciplinary approach for a reassessment of... more
Goeree and Holt (2001) experimentally study a number of games. In each case they initially …nd strong support for Nash equilibrium, however by changing an apparently irrelevant parameter they …nd results which contradict Nash equilibrium.... more
We report the results of an experiment on a continuous version of the minimum effort coordination game. The introduction of within-team competition significantly increases effort levels relative to a baseline with no competition and... more
We study stochastic games with an in…nite horizon and sequential moves played by an arbitrary number of players. We assume that social memory is …nite-every player, except possibly one, is …nitely lived and cannot observe events that are... more
We examine the effectiveness of asset markets when the final outcome upon which the asset payout is based maybe affected by the unobservable actions of the traders. Players participate in a minimum effort coordination game preceeded by an... more
We study the design of public information structures that maximize the probability of selecting a Pareto dominant equilibrium in symmetric (2 × 2) coordination games. Because the need to coordinate exposes players to strategic risk, we... more
We investigate how people coordinate within their own cultures, compared to interactions with people from different cultures. As players are likely to experience more ambiguity when playing a different culture, we expect players to choose... more
Goeree & Holt (2001) observe that, for some parameter values, Nash equilibrium provides good predictions for actual behaviour in experiments. For other payoff parameters, however, actual behaviour deviates consistently from that predicted... more
We study experimentally a two-stage compensation mechanism for promoting cooperation in prisoner's dilemma games. In stage 1, players simultaneously choose binding non-negative amounts to pay their counterparts for cooperating in a given... more
One argument in favor of market based pollution control policies is sometimes exaggerated, and a different argument is usually ignored. Regardless of whether investment is fixed or endogenous, market based policies might lead to a higher... more
Contingent Uncertainty, Strategic Uncertainty, and Coordination Thomas Wisdom Department of Behavioral Science, Hokkaido University Keigo Inukai Department of Economics, Hokkaido University Kengo Kurosaka Department of Economics, Hokkaido... more
We consider a distributed SON (D-SON) architecture where the interaction of different self-organizing network (SON) functions negatively affect the performances of the system. This is referred to in 3rd Generation Partnership Project... more
Disagreement over the form of regulation of greenhouse gasses motivates a comparison of market based and command and control policies. More efficient policies can increase aggregate marginal abatement cost, resulting in higher emissions.... more
We introduce the concept of e-consistent equilibrium where each player plays a e-best response after every history reached with positive probability. In particular, an e-consistent equilibrium induces an e-equilibrium in any subgame... more
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