Ghid pentru începstori cu tactici reale si scheme de mutsri 1. Scopul jocului Scopul este ss dai 'sah mat' regelui adversarului: regele este atacat si nu mai are mutsri legale.
In graph theory, the crossing number of a graph is the minimum number of edge intersections in any planar representation of the graph. (See also [https://oeis.org/A076523], Maximal number of halving lines for 2n points in plane.)
An integer programming problem is a mathematical optimization or feasibility problem in which some or all of the variables are restricted to be integers. In many settings the term refers to integer linear programming (ILP), in which the... more
Models of rational inattention allow agents to make mistakes in their actions while assuming they do not make mistakes in attention allocation. I test this assumption by comparing attention’s marginal benefit (better actions) and marginal... more
This paper synthesizes theoretical, empirical, and computational evidence supporting the conjecture that chess, when played perfectly by both sides, results in a draw. Within the taxonomy of game-solving (1; 4), this constitutes an... more
I. Introduction For centuries, chess has been perceived as a domain of conflict, strategy, and competitive intellect. This manifesto asserts that such notions are obsolete. By strictly adhering to the Phased Equation of Admissibility, ⟶... more
When machines take over: professional chess as a model case for the societal impact of superhuman AI
Once emblematic of human intellectual mastery, chess has become a domain where machines not only surpass human ability but fundamentally reshape the practice's social dynamics, meanings, and power structures. This paper examines the... more
El universo no avanza en línea recta. Gira. Y ese giro, imperceptible para la mente lineal, se manifiesta en cada presente que habitamos. En RUAGAK, llamamos a esos presentes Rn: estados de coherencia vibracional donde el tiempo no fluye,... more
Artificial Intelligence (AI) systems have made remarkable progress, attaining super-human performance across various domains. This presents us with an opportunity to further human knowledge and improve human expert performance by... more
In theoretical computer science and mathematics, computational complexity theory focuses on classifying computational problems according to their resource usage, and explores the relationships between these classifications. A... more
This paper takes the form of a discussion between me and Claude 3.5. We began by discussing how neural-network based chess programs like AlphaZero play differently from humans, and whether humans can learn from these new approaches. This... more
Last year, during ACM'70 in New York, the First United States Computer Chess Championship was held. Six programs competed, with Northwestern University's CHESS 3.0 winning the tournament. This year at ACM'71, the Second Annual Computer... more
Recently, Artificial Intelligence (AI) technology use has been rising in sports. For example, to reduce staff during the COVID-19 pandemic, major tennis tournaments replaced human line judges with Hawk-Eye Live technology. AI is now ready... more
This article intent to find the relationship between chess and management with suitable chess positions linking with business. Chess has a relationship not only with management but with life itself. Chess helps to improve decision making,... more
The purpose of this study is to evaluate physical education students’ current status of chess opening practice skills, thereby selecting solutions to contribute to improving students' chess playing skills in various opening forms. In this... more
Fork is a framework written in the SuperCollider programming language for algorithmically composing music to chess games in real time in a way that meaningfully conveys the progress of the game in a musically coherent manner. Fork is... more
The chess world faces an existential crisis as suspicions of cheating undermine competitive integrity. Current methods, including engine correlation analysis and statistical outliers, lack robust frameworks to quantify confidence in... more
On 24. i. d4 Black has the very strong reply 24 ... J:Id4. But now the devastated residence of the white king creates a painful impression. 24 .. Jlh3 25.tbg3 'fid5 26.St.b6 St.e5 13 ... b5 I sensed that it was on the solution to this... more
Games are a very popular testbed for machine learning systems, mainly because they require a focus on intelligent reasoning. The rules of a game can be meaningfully represented using the expressiveness of first-order logic. Thus,... more
Automatically recognizing and analyzing visual activities in complex environments is a challenging and open-ended problem. In this study this task is performed in a chess game scenario where the rules, actions and the environment are well... more
Storia sintetica della Torre Alessi di Catania
This paper by Oliver Derrick Cowley, introduces a novel approach to chess opening theory by utilizing mathematical optimization principles to develop new strategies aimed at disrupting opponent play. Through the application of concepts... more
By using a well-known chess program and a large data set of chess positions from real games we demonstrate empirically that with increasing search depth backed-up evaluations of won positions tend to increase, while backed-up evaluations... more
We present a novel method to find chess positions similar to a given query position from a collection of chess games. We consider not only the static similarity resulting from the arrangement of chess pieces, but also the dynamic... more
Abstract. We introduce a computational method for semi-automatical detecting fortresses in the game of chess. It is based on computer heuristic search and can be easily used with any state-of-the-art chess program. We also demonstrate a... more
By using a well-known chess program and a large data set of chess positions from real games we demonstrate empirically that with increasing search depth backed-up evaluations of won positions tend to increase, while backed-up evaluations... more
In Artificial Intelligence (AI), there exist formalised approaches and algorithms for general problem solving. These approaches address problems that require combinatorial search among alternatives, such as planning, scheduling, or... more
In this paper, we investigate experimentally the efficacy of semi-automatically constructed instructions for solving problems that require search. The instructions give advice to the student, in terms of what sub-goals should be attempted... more
We investigate the question of experts' ability to estimate task difficulty through a case study that asks players to rate tactical chess positions. In an eye tracking experiment, experts' estimations are compared to the statistic-based... more
In this paper, I apply linguistic methods of analysis to non-linguistic data, chess plays, metaphorically equating one with the other and seeking analogies. Chess game notations are also a kind of text, and one can consider the records of... more
Playing chess is one of the first sectors of human thinking that were conquered by computers. From the historical win of Deep Blue against chess champion Garry Kasparov until today, computers have completely dominated the world of chess... more
Distributional analysis of large data-sets of chess games played by humans and those played by computers shows the following differences in preferences and performance: (1) The average error per move scales uniformly higher the more... more
PACS 05.10.Ln-Monte Carlo methods PACS 05.10.Gg-Stochastic analysis methods PACS 89.20.-a-Interdisciplinary applications of physics Abstract-We analyze the structure of the state space of chess by means of transition path sampling Monte... more
Distributional analysis of large data-sets of chess games played by humans and those played by computers shows the following differences in preferences and performance: (1) The average error per move scales uniformly higher the more... more
Distributional analysis of large data-sets of chess games played by humans and those played by computers shows the following differences in preferences and performance: (1) The average error per move scales uniformly higher the more... more
Samarendah Park is one of the new icons in Samarinda City. Its function has been felt by the people of Samarinda since it opened. This park can be used as a place to exercise, play children, or just relax. Now the park which is in the... more
This work describes a mechatronic system composed by a robot arm that can play chess autonomously. The system is based on an industrial-grade robot manipulator, a computer vision system, and an open source chess engine. Classification... more
Considering that chess is a game of perspective, which develops logical thinking, imagination, anticipation capacity, and vision in space, the purpose of this paper is to teach students to move chess pieces correctly, to think of two or... more
Mesterséges gondolkodás és emberi értelem Mesterséges intelligencia (Mi)-már pusztán a kifejezés több értelmet rejthet magában: jelentheti az értelem utánzatának, valamiféle műintelligenciának az elkészítését, de mesterségesen létrehozott... more
Perancangan dan pengembangan produk set catur menjadi suatu bagian dari pengembangan desain. Namun set catur yang ada saat ini kurang bervariasi. Umumnya set catur yang ada ialah hanya berbentuk kerajaan dan memiliki warna hitam dan putih... more
Some consideration of the artificial faculty and a new normal that we are paying attention to.
Rapid chess provides an unparalleled laboratory to understand decision making in a natural environment. In a chess game, players choose consecutively around 40 moves in a finite time budget. The goodness of each choice can be determined... more
In this project, we will be designing and implementing a classic version of Chess game with a Graphical User Interface. Each pieces on the Chess game follows the basic rules of Chess including capturing, check and checkmate, and draw;... more
We present constant-time testing algorithms for the generalized shogi (Japanese chess) and chess. These problems are known to be EXPTIME-complete. A testing algorithm (or a tester) for a property accepts an input if it has the property... more