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Computational Art

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Computational Art is an interdisciplinary field that combines art and technology, utilizing algorithms, programming, and digital tools to create artworks. It explores the creative potential of computational processes, often emphasizing the role of the artist as a coder and the interaction between human creativity and machine-generated outputs.
lightbulbAbout this topic
Computational Art is an interdisciplinary field that combines art and technology, utilizing algorithms, programming, and digital tools to create artworks. It explores the creative potential of computational processes, often emphasizing the role of the artist as a coder and the interaction between human creativity and machine-generated outputs.
In these two short essays, I discuss the work of Elizabeth Vander Zaag (b. 1952, Ontario), one of the most prolific Canadian artists working at the intersections of art and technology since the 1970s. The two short videos included in the... more
El artículo propone un análisis genealógico del tecnofeminismo en el campo de las artes electrónicas a partir de un corpus de obras contemporáneas que examinan el vínculo entre género y tecnología. El objetivo es indagar sobre los modos... more
O presente texto apresenta um panorama do emergente campo de investigações da História Digital da Arte, centrando-se sobretudo em publicações em língua inglesa desde 2012. Busca-se aqui definir a História Digital da Arte e suas conexões... more
Cosa si intende per "Arte Computazionale"? Perché l'aggettivo "computazionale" è stato recentemente associato all'ambito artistico, entrando nel lessico della critica d’arte contemporanea? Il mio studio sulla storia del termine... more
This paper examines the ontological and phenomenological shifts in digital photography within networked environments, exploring the tension between the visible simplicity of digital interfaces and the invisible complexity of algorithmic... more
Challenging Institutionalization explores the heterogeneous processes of PhD and postdoc supervision in the arts to formulate shared horizons. This publication consolidates the school's collective mappings into a constructive toolkit for... more
This abstract discusses "Science and Art," a book that outlines the historical and contemporary intersections of scientific progress and artistic expression. Structured into three parts, it first reviews the relationship from ancient... more
Time Mutations (Buffalo) is the second in a two-part series of exhibitions of new artworks collaboratively curated between the Media Art & Design Program at the Bauhaus-Universität Weimar and the department of Media Study at SUNY Buffalo.... more
Die Demoszene ist eine internationale, offene Gemeinschaft der digitalen Kultur, die die kreative Nutzung von Computern zur Tradition gemacht hat. Demoszenerinnen und Demoszener entwickeln Computerprogramme (ausführbare Programmcodes) zur... more
This study identifies alternative models for the production of AI-generated images to those currently used by mainstream AI platforms. Based on primitive computational art processes, these systems allow designers to gain greater control... more
This research paper is established on theory and critical artistic thinking on the ontology of computational image processing, underlying discourse of their representation-between their content and context. The research is located on the... more
Procedural media possess traits that stand them apart from classical media, and lead them to foster a very peculiar set of relationships with their readers. Chief among these is how their procedural layer is discovered through a process... more
The usage of Computer Vision (CV) has led to debates about the bias within the technology. Despite machines being labeled as autonomous, human bias is embedded in data labeling for effective machine learning. Proper training of neural... more
Deep Hysteria is a still image series that repurposes algorithmic bias in the service of unraveling a deep human bias. Artworks are generated using deep learning algorithms trained on still frames of thousands of YouTubers speaking to the... more
The text describes the research Geopartitura executed by the team MidiaLab Computer art research laboratory, that raises the thought about social artists and urban space. As a work of art it can be considered activist action. As a system,... more
Este artículo es una revisión bibliográfica sobre un problema de imagen en el entorno de creación de arte computacional. Con los avances tecnológicos, especialmente en el campo de los gráficos por computadora, las imágenes computacionales... more
Photography is closely associated with "documentary" due to its ability to reproduce reality. However, the myth of "representation" as a mimic of reality encounters technological and socio-cultural differences. Walter Benjamin writes, "to... more
The article presents artistic works developed at the Computational Art Research Laboratory Media Lab / UnB, carried out as a team, under my coordination. The artistic and theoretical production sought to defend the idea that computational... more
Procedural media possess traits that stand them apart from classical media, and lead them to foster a very peculiar set of relationships with their readers. Chief among these is how their procedural layer is discovered through a process... more
Smart phones are ubiquitous; light, portable and indispensable. The spatial, perceptive and visual connections among scene, subject and photographer are different, compared to a regular camera. This fact enables the photographer to focus... more
Creativity is stochastic and assumptive in nature. The importance of randomness in the creative process must not be ignored, underestimated, or intentionally disregarded in a condescending way. Notions of chance, randomness, or... more
This generative art project and research take forms in the analogous analysis between western process philosophical thoughts and Chinese Taoist symbolism as an analytic-interpretive strand to investigate self-regulating moving images as... more
Artists and researchers have widely explored the use of computational technology in artworks. This technology has shown the potential for aesthetic expansion when applied to other creative fields. For the perspective of computational... more
Some investigations and comparisons of some common iterated
Chaotic Map functions.
This research is carried out to analyze how phone camera as a photo lab has helped in Graphics Arts Communication in the global society most especially in the field of Graphics arts and computer graphics. The research seeks to address how... more
This article reflects on the action of making art as an activity that is, and should always be an instrument of opening the doors of perception, of showing new poetic and aesthetic assemblies, of unveiling sensibilities, of fighting... more
Recent studies have demonstrated that algorithmic bias exhibited by neural networks can amplify human bias and stereotyping in the interpretation of online content. But since algorithms determine public visibility of user-produced media... more
The PhD dissertation Cyberpunk and New Media Art: Digital Art and Performance aims to examine the literary and visual legacy of the Cyberpunk movement and to explore its ideas, concepts and methodologies in the context of New Media... more
About five years ago, in March 2015, when confronted with a decline in user generated posts, as a younger crowd moved onto more visual platforms such as Snapchat or Instagram, Facebook launched "On this day". The feature, that allows... more
This visual essay, along with the Black Screens photographic series upon which it is based, has two aims. On the one hand, it is intended as a visual exploration of the increasingly central role that mobile phones have in our everyday... more
In his forward essay for The Event of Art (described below) Mathieu Borysevicz writes about Lafia's early computational works wherein Daniel Coffeen in the follow up essay takes on his relational work , The Post-Media, Post-Relational... more
On the field of Evolutionary Computational Art, artists frequently adopt a top-down process of creation, employing the algorithms only as a mean to express a previously conceived composition. In this sense, the present paper aims to... more
The present paper discusses the thoughts that guided the development of the system Morphogenesis, presented in the field of Computer Evolutionary Art. It was developed as a Multiagent Complex Adaptive System, built with Genetic Algorithms... more
Language changes to satisfy the changing needs of society. We stand now at a unique time when further change seems inevitable. At the edge of reality and its virtual counterpart and at the end of philosophy (Wittgenstein) certainty... more
Our individual existence, our bodies, our minds, are embedded within and artificially augmented by technology; we interact with similarly extended others. These interdependencies pose urgent ethical and cognitive questions. When looking... more
Millions of people around the world today use digital tools and platforms to create and share sophisticated cultural artifacts. This book focuses on one such platform: Instagram. It places Instagram image culture within a rich cultural... more
Editorial for Unlikely issue 2 (2016) (http://unlikely.net.au/), which focused on the theme of artistic fieldwork: This issue of Unlikely explores creative practice beyond the studio. What opportunities for the creation of new knowledge... more
Decoding Chomsky challenges some of the fundamental assumptions of Chomsky’s ‘Linguistic Revolution’, the belief that linguistics is a “natural science” concerned with the underlying basis of all the world’s tongues. Knight offers an... more
Digital cameras and camera phones are now very widely used but there are some issues that affect their use and the quality of the images captured. Many of these issues are due to problem of interaction or feedback from the camera. Modern... more
New digital imaging practices have arisen with the emergence of image-based social media. An aesthetics that is both visual and social in nature is emerging and clearly manifesting on the user-friendly platform Instagram. While new visual... more
Murat Germen International Conference on Computer Graphics and Interactive Techniques: ACM SIGGRAPH 2006 Art gallery, Association for Computing Machinery, Inc, One Astor Plaza, 1515 Broadway, New York, NY, 10036-5701, USA,, 2006. Abstract... more
The cameraphone has emerged as a dominant device for the production and sharing of photographic images in the new millennium. No longer constrained by technological parameters of the past, the cameraphone continues to remediate and... more
CrossTalk explores the ways in which control affects relationships between performers, performers and their audience, and of the audience members amongst each other. Details about how this interactive musical performance developed over... more
Smart phones are ubiquitous; light, portable and indispensable. The spatial, perceptive and visual connections among scene, subject and photographer are different, compared to a regular camera. This fact enables the photographer to focus... more
In this article I will elucidate the concept of photo messaging, and examine camera phones in the context of communication and photography. Camera functions are nowadays a popular add-on to the mobile (cellular) phone. Users can send... more
Creativity is stochastic and assumptive in nature. The importance of randomness in the creative process must not be ignored, underestimated or intentionally disregarded in a condescending way. Notions of chance, randomness, or... more
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