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Browser Games

description17 papers
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lightbulbAbout this topic
Browser games are online video games that are played directly in a web browser without the need for additional software installation. They utilize web technologies such as HTML, JavaScript, and Flash, allowing for easy access and play across various devices and platforms.
lightbulbAbout this topic
Browser games are online video games that are played directly in a web browser without the need for additional software installation. They utilize web technologies such as HTML, JavaScript, and Flash, allowing for easy access and play across various devices and platforms.

Key research themes

1. How do browser-based educational games influence learning outcomes and student engagement in foundational subjects?

This theme investigates the design, adaptivity, and learning effectiveness of browser-based educational games, focusing on foundational educational domains such as literacy and arithmetic. It matters because understanding the educational impact and engagement mechanisms of browser games can guide the development of scalable digital learning tools adaptable across diverse learner profiles and environments.

Key finding: This study empirically demonstrates that well-designed, literacy-themed web-based games can improve early literacy skills, especially in vocabulary, among preschool children aged 3 to 5. It emphasizes the necessity that game... Read more
Key finding: Introduces a browser-based arithmetic educational game featuring adaptivity through student knowledge modeling and error diagnosis, allowing dynamic adjustment of difficulty and personalized remediation. The key finding is... Read more
Key finding: Presents a controlled comparative evaluation of a conventional web-based educational application versus an educational game both teaching HTML programming content. Results indicate that despite similar learning materials,... Read more
Key finding: Through a comprehensive literature review across software engineering and computer science education, this work identifies games-based learning (GBL) in browser contexts as a motivational approach with empirical support but... Read more
Key finding: Synthesizes empirical findings that computer games incorporated into classroom learning enhance motivation, active learning, and collaboration. Particularly, it points to key game features such as interactivity, challenge,... Read more

2. What are the distinctive design structures and thematic roles of browser-based political games as generative metaphors of social reality?

This theme explores how browser political games function as expressive, metaphorical media that translate complex political realities and public sentiments into interactive game structures. Understanding these designs and their communicative roles matters for academics examining digital political expression, media studies, and the socio-cultural impact of browser games beyond entertainment.

Key finding: Analyzes 33 Polish political browser games, establishing that their generative metaphor status derives from game elements that transcend mere gameplay to encode critical sociopolitical commentary. The study elucidates... Read more

3. How are multiplayer browser games architected to address scalability, latency, and network delay challenges to enhance quality of experience?

Focusing on technical and design strategies that tackle fundamental performance constraints inherent in browser-based multiplayer games, this theme is crucial for optimizing player experience and sustaining social engagement in networked gameplay environments where browser platform limitations impose unique challenges.

Key finding: Through an in-depth survey of networking solutions, queue management algorithms, and browser-compatible protocols, this study identifies that effective latency reduction in browser-based multiplayer games is achievable via... Read more
Key finding: Proposes and implements an innovative iterative procedural map generation system that dynamically scales and adapts maps in multiplayer browser strategy games according to players’ faction choices and entry time. This... Read more
Key finding: Offers foundational principles and challenges in designing games for the web platform, highlighting constraints of network architecture and client/server computing that influence browser game responsiveness and scalability.... Read more

4. What theoretical and methodological frameworks guide the design and evaluation of educational browser games for learning efficacy?

This theme examines how learning theories, instructional design, and game design converge in the conceptualization and development of browser-based educational games to ensure pedagogical effectiveness. It is essential to integrate these frameworks for the advancement of instructional game design methodologies that balance engagement and knowledge acquisition.

Key finding: Develops a theoretical framework linking motivational, pedagogical, and instructional design aspects specific to educational games, noting the persistent challenge of integrating gameplay and learning seamlessly. This work... Read more
Key finding: Introduces the use of web-based role-play simulations, grounded in goal-based scenarios and situated learning theories, as dynamic educational environments facilitating experiential learning. The pedagogical foundation... Read more
Key finding: Describes Bongo, a programming environment designed to empower children to create their own browser-based video games, embodying constructionist learning principles. This supports active knowledge construction through design... Read more

All papers in Browser Games

The standards like IETF as well as W3C are used to define the framework, protocols, and application programming interfaces. These interfaces provide further real-time interactive voice, video, and data in web browsers as well as other... more
Głęboka dystrakcja jako zasada semiotyczna w społecznie zaangażowanych grach przeglądarkowych o tematyce politycznej [Deep distraction as a semiotic principle in socially engaged browser games with political themes]. "Images" vol. XXXIII,... more
This article describes a study of 33 Polish political browser games, which are left of the set of 51 applications developed by Polish Internet users from 2005 to 2020. These considerations concern mainly the metaphorical messages conveyed... more
This study presents an analysis of the pattern of communication between developers of socially engaged browser games with political themes and their players. This pattern involves a multilevel disruption of the message carried by the game... more
This study presents an analysis of the pattern of communication between developers of socially engaged browser games with political themes and their players. This pattern involves a multilevel disruption of the message carried by the... more
Networking and Services subprogramme Latency is one of the key performance elements affecting the quality of experience (QoE) in computer games. Latency in the context of games can be defined as the time between the user input and the... more
W latach 2005/2006–2020 do sieci internetowej trafiło prawdopodobnie 51 polskich przeglądarkowych gier metafor dotyczących wątków z najnowszej historii Polski. W aplikacjach tych najczęściej podejmowano tematy: działania systemu... more
Cyrkulacja wizerunku terrorysty w mediach tradycyjnych i nowych W publikacji pod tytułem Terroryzm. Manipulacja strachem jej autor, Tomasz Białek, pośród wielu istotnych dla wyjaśniania zjawiska terrory-zmu zagadnień podejmuje... more
This article describes a study of 33 Polish political browser games, which are left of the set of 51 applications developed by Polish Internet users from 2005 to 2020. These considerations concern mainly the metaphorical messages conveyed... more
W artykule przedstawiam trzy etapy rozwojowe gier mediów, w wyniku których w XX i XXI wieku gry przeglądarkowe mogą w światowym systemie komunikowania odgrywać rolę mediów interwencyjnych oraz przybierać postać gier społecznego... more
Episodic online games are a free, audiovisual dynamic format played on the Internet. Although claimed to be nothing but entertainment, because of the multimodal micromedia and its structure, they are actually an example of modern... more
Main thesis of the article is dedicated to the presence of the pornography coded in computer and video games. Because of this, since the beginning of the digital age and home entertainment, from 70’s games were not only glorified but also... more
Metaphorics in Polish political browser games pictures the browser games in the development process. The Reader learns about them as the metaphors of the political processes taking place in Poland in the years 2005-2013. The applications... more
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