Virtual Reality (VR) and Augmented Reality (AR) have revolutionized several sectors, including military training. From the early experiments in the 1960s, when flight simulators used rudimentary virtual reality bases to train pilots, to...
moreVirtual Reality (VR) and Augmented Reality (AR) have revolutionized several sectors, including military training. From the early experiments in the 1960s, when flight simulators used rudimentary virtual reality bases to train pilots, to today's advanced immersive systems, the technology has continued to evolve. During the Cold War, the use of simulators to train troops in the aviation and missile defense sectors increased significantly, ensuring safe and replicable training without putting human lives or material resources at risk. The U.S. Navy's "TOPGUN" program, established in 1969 and managed by the United States Navy Fighter Weapons School, represents an iconic example of the use of advanced simulation to refine the skills of combat pilots. Over the years, the introduction of more sophisticated viewers (HUD – Head-Up Display) and interactive software has allowed the creation of increasingly realistic and dynamic environments. In recent decades, advances in artificial intelligence and graphics processing have further enhanced simulation capabilities, enabling an unprecedented level of immersion and customization. For example, exercises based on specific geopolitical scenarios, such as tensions in the South China Sea and the Indo-Pacific, have helped prepare military forces for complex and multifaceted strategic dynamics. The historical evolution of these military technologies shows how technological innovation has always been closely linked to the strategic needs of the armed forces. During the World War I, rudimentary military training included the use of scale models and theoretical scenarios to plan operations and study troop movements. In the World War II, with technological advances, mechanical devices were introduced, such as the first shooting simulators and pilot training systems. These tools, although limited by modern standards, represented a significant step forward in training troops, providing a more practical and scientific approach. In the 1950s and 1960s, the introduction of the first computers allowed the development of rudimentary digital simulators, used primarily in aviation and ballistic missile management. However, it was the introduction of computer graphics in the 1970s and 1980s that further revolutionized the sector. Technologies such as those developed in the "SIMNET" project, funded by the U.S. Department of Defense (DoD) and supervised by DARPA (Defense Advanced Research Projects Agency), allowed the creation of distributed simulations in which multiple units could operate in a shared virtual environment. This made it possible to simulate complex and dynamic environments with greater precision, significantly improving the tactical and operational preparedness of the armed forces, which successfully tested the new technology during Operation Desert Storm in 1992, during the first Gulf War, as part of the nascent Network-centric Warfare. Since the 2000s, DARPA has continued its research in the metaverse with the "ULTRA-Vis" project (Urban, Leader, Tactical, Response, Awareness-Vision).
Today, VR and AR are essential tools for the armed forces, capable of revolutionizing military preparation in increasingly complex and dynamic operational environments. Their ability to improve effectiveness, safety and preparation makes these technologies essential in a world characterized by rapidly evolving global challenges. Through incredibly realistic simulations (wargames), soldiers can prepare to face critical scenarios without exposing themselves to the risks of training in the field. This article delves into the impact of VR and AR in the military, examining not only the practical benefits but also the technological challenges, social implications, psychological impact and ethical issues related to their use.