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Artificial Emotions

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lightbulbAbout this topic
Artificial emotions refer to the simulation or replication of human emotional responses in artificial systems, such as robots or software. This field explores the mechanisms and implications of creating emotional expressions and experiences in machines, aiming to enhance human-computer interaction and improve the emotional intelligence of artificial agents.
lightbulbAbout this topic
Artificial emotions refer to the simulation or replication of human emotional responses in artificial systems, such as robots or software. This field explores the mechanisms and implications of creating emotional expressions and experiences in machines, aiming to enhance human-computer interaction and improve the emotional intelligence of artificial agents.

Key research themes

1. How can computational and theoretical models define and generate artificial emotions for adaptive agent behavior?

This research area focuses on formulating precise computational architectures and theoretical frameworks that enable artificial systems to generate, represent, and utilize emotions. Such models aim to integrate emotional processes into cognitive functioning, allowing agents to adaptively respond to internal and external stimuli, thus enhancing decision-making, social interaction, and task performance. Understanding the fundamental mechanisms and components required for emotion modeling is crucial for creating agents with realistic and effective emotional dynamics.

Key finding: This paper deconstructs emotion modeling into two fundamental processes: emotion generation (the dynamic emergence of emotions from stimuli) and emotion effects (how emotions influence behavior and cognition). It identifies... Read more
Key finding: The study presents a symbolic cognitive-affective architecture (MAMID) that models how emotions affect cognition, particularly decision-making. By parameterizing architecture topology, data flow, and processing, the framework... Read more
Key finding: Proposes a first-principles, reinforcement learning-driven self-learning framework where emotions correspond to distinct temporal patterns in crucial agent variables like recent and expected rewards. The framework enables AI... Read more
Key finding: This study identifies specific movement features and parameter ranges (e.g., linear and angular velocities) that non-anthropomorphic robots can exploit to convey emotions through bio-neutral motion. Experimental results show... Read more
Key finding: Introduces a computational framework integrating appraisal processes into collaboration theory to dynamically incorporate affective states into collaborative agent decision-making. New appraisal algorithms assess collaborator... Read more

2. What are the cognitive and neuroscientific foundations of emotions that inform artificial emotional intelligence design?

This theme examines the biological, psychological, and cognitive principles underlying emotions in natural agents, providing essential insights for constructing artificial emotional systems. It addresses how emotions originate from physiological and psychological processes, their roles in behavior and social interaction, and how cognitive constructs such as appraisal, anticipation, and social context influence emotional experience. Integrating these foundations is key to developing AI that not only simulates but embodies meaningful, context-sensitive emotional responses.

Key finding: Provides a comprehensive overview of emotional intelligence concepts and their integration into affective computing, emphasizing the importance of detecting and conveying emotions in human-computer interaction. The paper... Read more
Key finding: Analyzes biological emotion research from physiological and psychological perspectives to inspire the development of artificial emotion models that replicate adaptive functions rather than mere mimicry. Emphasizes that... Read more
Key finding: Presents the Conceptual Act Model, a constructionist social neuroscience approach positing that emotions are mental events constructed from more basic psychological primitives rather than biologically hardwired modules. It... Read more
Key finding: Proposes leveraging insights from human emotional processes, particularly their role in resilience and adaptive behavior, to design emotion-inspired agents that enhance the resilience of cyber-physical systems. Emphasizes the... Read more
Key finding: Discusses the neurological and cognitive science basis of emotion's role in cognition and social interaction, especially in human-robot interfaces. Stresses that emotions act as heuristics to focus and prioritize cognitive... Read more

3. How do artificial emotional expressions influence human perception and interaction in human-agent systems?

This theme investigates methods and effects of conveying emotions through artificial agents, particularly robots without anthropomorphic features, and how these expressions modulate human perceptions, trust, and decision-making. It includes explorations of movement-based emotional expression, cognitive biases induced by AI emotion estimations, and the social and ethical implications of human attachment to emotionally expressive machines. Understanding these factors is critical to designing agents capable of effective, ethical, and trustworthy emotional communication.

Key finding: Demonstrates that biased AI emotion estimation outputs—deliberately skewed toward positive or negative affect—can unconsciously alter human observers’ impressions of others, evidencing cognitive bias in social perception. The... Read more
Key finding: Through design fiction and qualitative analysis, this study reveals that humans can emotionally bond with conversational AI, potentially blurring boundaries between human and machine emotions. Participants reported that such... Read more
Key finding: Describes a bottom-up embodied approach to modeling protoemotions in artificial systems, focusing on fundamental positive and negative inputs (pain and pleasure) as foundation for emotional response without requiring... Read more
Key finding: Validates a generalizable design scheme for expressing emotions via robot behaviors using four motion parameters (approach/avoidance, energy, intensity, frequency) applied to two diverse non-humanoid robots. Human observers... Read more
Key finding: Advocates integrating cultural anthropology insights to account for cultural variability and reduce biases in social emotion modeling for robots. Emphasizes that emotional expressions are constructed interactively and are... Read more

All papers in Artificial Emotions

This paper presents a theoretical analysis and philosophical justification of the Twelve Steps to Emotional Health, a clinical framework first introduced online circa 2002 and later detailed in Knowing Your Emotions (Lynch, 2014). The... more
In nature, intelligent living beings have developed emotions to modulate their behavior as a fundamental evolutionary advantage. However, researchers seeking to endow machines with this advantage lack a clear theory from cognitive... more
We seem to be in an era where mathematical analysis and modelling of physical phenomena has become ubiquitous, apparently mathematics appears to have no bounds with it's real life applications and I believe it's usefulness is expected to... more
Taking neuromodulation as a mechanism underlying emotions, this paper investigates how such a mechanism can bias an artificial neural network towards exploration of new courses of action, as seems to be the case in positive emotions, or... more
In this paper, an extension model of emotion in robot [8], [9] using a cognitive appraisal and knowledge-based system is presented. As an application of this model in healthcare, the robot can report emergency and nonemergency cases to... more
This essay, originally published in Dutch in 2009 and then in ’What is Real, what is True? Picturing Figures and Faces’ in 2021, makes a rhetorical analysis of the works of Bill Viola. From The Greeting (1995) onwards, Bill Viola works... more
The concept of resilience is popular and studied in different domains like human and social sciences (psychology, psychiatry, sociology etc.) and recently in cognitive science, biology, ecology and computer science. The objective of this... more
The promise of engaging immersive virtual environments has long been a motivating factor within Virtual Reality (VR). One of the greatest potentials in VR has been in the realm of telling stories and provide new and engaging experiences.... more
The promise of engaging immersive virtual environments has long been a motivating factor within Virtual Reality (VR). One of the greatest potentials in VR has been in the realm of telling stories and provide new and engaging experiences.... more
In the emerging world of human-robot interaction, people and robots will work together to achieve joint objectives. This paper discusses the design and validation of a general scheme for creating emotionally expressive behaviours for... more
In the emerging world of human-robot interaction, people and robots will work together to achieve joint objectives. This paper discusses the design and validation of a general scheme for creating emotionally expressive behaviours for... more
Faragó et al (hereafter FMS&G) draw attention to an important issue for researchers of human-robot interaction (HRI): can we conceive a scheme for making social robot behaviour both comprehensible and appropriate in human social settings?... more
Este trabajo tiene el propósito de presentar los daños emocionales que los seres humanos podrían llegar a padecer por la sobre exposición ante las Inteligencias Artificiales y los Metaversos. Las emociones como: la ira, el amor, la... more
Artificial intelligence is one of the fundamental pillars on which the video game development is settled. For this reason, there are tools used in the production of a video game specifically designed for the simulation of intelligence, in... more
Interactive storytelling (IS) is an incipient field that has not been completely formalized yet. There is still a significant amount of research to be done. Especially regarding topics such as how much freedom can be granted to the user... more
Believable agents designed for long-term interaction with human users need to adapt to them in a way which appears emotionally plausible while maintaining a consistent personality. For short-term interactions in restricted environments,... more
More than a decade has passed since the development of FearNot!, an application designed to help children deal with bullying through role-playing with virtual characters. It was also the application that led to the creation of FAtiMA, an... more
Video games in general and educational role play games in particular would increase in believability if Non Player Characters reacted appropriately to the player's actions. Realistic and responsive feedback from game characters is... more
In this paper we describe an emotional human-machine interface as an anthropomorphic social agent able to exhibit simulated emotions and react to emotional stimuli. We propose a neurobiologically inspired agent implementation that is... more
Existing computational theories of collaboration explain some of the important concepts underlying collaboration, e.g., the collaborators' commitments and communication. However, the underlying processes required to dynamically maintain... more
In this paper we describe an emotional human-machine interface as an anthropomorphic social agent able to exhibit simulated emotions and react to emotional stimuli. We propose a neurobiologically inspired agent implementation that is... more
Taking neuromodulation as a mechanism underlying emotions, this paper investigates how such a mechanism can bias an artificial neural network towards exploration of new courses of action, as seems to be the case in positive emotions, or... more
It is hypothesized here that two classes of emotions exist: driving and satisfying emotions. Driving emotions significantly increase the internal activity of the brain and result in the agent seeking to minimize its emotional state by... more
This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY
Interest in affective computing is increasing in recent years. Different emotional approaches have been developed to incorporate emotions in multi-agent systems. However, most of these models do not offer an adequate representation of... more
In this report we present the Emotional-BDI architecture, an extension to the BDI architecture supporting Artificial Emotions and including internal representations for agent's Capabilities and Resources. The architecture we present here,... more
Computational affective models are being developed both to elucidate affective mechanisms, and to enhance believability of synthetic agents and robots. Yet in spite of the rapid growth of computational affective modeling, no systematic... more
Emotion modeling has been an active area of research for almost two decades now. Yet in spite of the growing and diverse body of work, designing and developing emotion models remains an art, with few standards and systematic guidelines... more
Dramatic situations have long been studied in Drama Studies since they characterize tension and interestingness in a plot. In the field of Interactive Digital Storytelling (IDS), integrating knowledge about dramatic situations is of great... more
Dominance is a key aspect of interpersonal relationships. To what extent do nonverbal indicators related to dominance status translate to a nonanthropomorphic robot? An experiment ( N = 25) addressed whether a mobile robot's motion... more
This paper presents a new methodology based on neural dynamics for optimal robot path planning by drawing an analogy between cellular neural network (CNN) and path planning of mobile robots. The target activity is treated as an energy... more
Comics have been used as a programming tool for agents, giving them instructions on how to act. In this thesis I do this in reverse, I use comics to describe the actions of agents already interacting with each other to create a... more
Visually impaired people are faced with challenges in detecting information about terrain. This paper presents a new walking support system for the blind to navigate without any assistance from others or using a guide cane. In this... more
In this report we present the Emotional-BDI architecture, an extension to the BDI architecture supporting Artificial Emotions and including internal representations for agent's Capabilities and Resources. The architecture we present here,... more
Comics have been used as a programming tool for agents, giving them instructions on how to act. In this thesis I do this in reverse, I use comics to describe the actions of agents already interacting with each other to create a... more
In recent years, there have been many approaches to using robots to teach computer programming. In intelligent tutoring systems and computer-aided learning, there is also some research to show that affective feedback to the student... more
Steering techniques present an important approach to navigation of 3D human-like characters; however, tools for teaching these techniques to students of courses on computer games, computer graphics or software agents are lacking. Here, we... more
Steering behaviours can be used to position 3D embodied agents in small groups engaged in relatively simple social interactions such as in group conversation or walking while talking. Less is known about scaling these mechanisms for... more
Steering techniques are widely used for navigation of single agents or crowds and flocks. Steerings also have the potential to coordinate movement of human-like agents in very small groups so that the resulting behavior appears socially... more
This paper describes Minuano-a fuzzy-logic-based drama management architecture model for interactive storytelling. Minuano uses Freytag's dramatic analysis, Tobias' master plots and Vogler's archetypes as rule source for beat generation.... more
Creativity is related to both cognition and emotion, which are the two major mental processes, interacting with each other to form psychological processes. Emotion is the major driving force of almost all creativities, sometimes in an... more
Comics have been used as a programming tool for agents, giving them instructions on how to act. In this thesis I do this in reverse, I use comics to describe the actions of agents already interacting with each other to create a... more
The paper reports work to increase the believability of Non Player Characters in Video games in general and educational role play games in particular. It aims to increase their ability to respond appropriately to the player's actions both... more
The paper reports work to increase the believability of Non Player Characters in Video games in general and educational role play games in particular. It aims to increase their ability to respond appropriately to the player's actions both... more
This paper describes Minuano-a fuzzy-logic-based drama management architecture model for interactive storytelling. Minuano uses Freytag's dramatic analysis, Tobias' master plots and Vogler's archetypes as rule source for beat generation.... more
In this technical paper, we describe an implementation of Distributed Drama Management (DDM). DDM is a concept which involves synthetic actor agents in an Emergent Narrative scenario acting on both an in-character level, which reflects... more
Video games in general and educational role play games in particular would increase in believability if Non Player Characters reacted appropriately to the player's actions. Realistic and responsive feedback from game characters is... more
The paper reports work to increase the believability of Non Player Characters in Video games in general and educational role play games in particular. It aims to increase their ability to respond appropriately to the player's actions both... more
In this paper we describe an emotional human-machine interface as an anthropomorphic social agent able to exhibit simulated emotions and react to emotional stimuli. We propose a neurobiologically inspired agent implementation that is... more
Virtual agents have quietly entered our life in diverse everyday domains. Human-Agent-Interaction can evoke any reaction, from complete rejection to great interest. But do humans implicitly regard virtual agents as pure machines, or... more
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