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Outline

Exploring in-game military identities within CS:GO

2020

Abstract

Although identity construction in video games has been researched since Turkles (1995) study on multiple identities in MUDs, the field can be considered fragmented (Ecenbarger, 2014). Games with customizable avatars and narratives, such as RPGs and MMORPGS, have been studied extensively in relation to identity (eg. Gee, 2003; Hayes, 2007; Yee, 2014). The multitude of options for customization in MMORPGs results in certain players might even encourage players to roleplay as their characters (Tronstad, 2008). Previous research on identity construction within FPS is however limited (with the exceptions of Kiourti, 2018; Rambusch et al, 2007 and Ståhl & Rusk, n.d.) and one possible reason might be the low level of customization options available to the player. However, as multiplayer FPS such as Counter Strike: Global Offensive (CS:GO) offers perspectives as interaction with both the game itself as well as other players while part of a competitive gaming scene, the identities constructe...

Key takeaways
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  1. The study explores player construction of in-game military identities in CS:GO through ethnographic methods.
  2. Seven male participants from a vocational esports program shared screen recordings and participated in interviews.
  3. Preliminary results suggest in-game soldier identities relate to recruitment and training in competitive contexts.
  4. The concept of technomasculinity influences identity construction within CS:GO's predominantly male player base.
  5. War-themed games like CS:GO create a mix of entertainment and militaristic narratives, impacting real-world military discourse.

References (15)

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