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Outline

Sobre el Poder Visual de las Artes Digitales

2016, CAAC CUENCA. Colecciones y Archivos de Arte Contemporáneo de Cuenca

https://doi.org/10.18239/CAL_10.2018.10

References (9)

  1. Grau, Virtual Art, op. cit.; Cubitt, Sean and Paul Thomas. Eds. 2013. Relive: Media Art Histories. Cambridge/Mass.
  2. Rhodes, Geoffrey Alan. "Augmented Reality in Art: Aesthetics and Material for Expression." In: Augmented Reality Art. From an Emerging Technology to a Novel Creative Medium, edited by Vladimir Geroimenko, 127-138. Vienna/New York; Broadhurst, Susan and Josephine Machon. Eds. 2006. Performance and Technology: Practices of Virtual Embodiment and Interactivity. New York.
  3. Grau, Oliver, "Virtual Art"; Cubitt, Sean and Thomas, Paul (eds.), Relive: Media Art Histories, Cambridge, Mass.
  4. Rhodes, Geoffrey Alan, "Augmented Reality in Art: Aesthetics and Material for Expression", en Geroimenko, Vladinir (ed.), Augmented Reality Art. From an Emerging Technology to a Novel Creative Medium, Viena/Nueva York, pp. 127-138. Broadhurst, Susan y Machon, Josephine (eds.), Performance and Technology: Practices of Virtual Embodiment and Interactivity, Nueva York, 2006.
  5. Éstas incluyen Next Sex (Ars Electronica, 2000), Souls and Machines (Arte Futura, 2014), Internet as Cyborg (Art Futura, 2000).
  6. Aristarkhova, Irina, Hospitality of the Matrix: Philosophy, Biomedicine and Culture, Nueva York, 2012.
  7. Munster, Networks; Adler, Phoebe y Leanne Hayman, Arrate Hidalgo, Art and Internet, Londres, 2014;
  8. Corby, Tom, "Landscape of Feeling, Arenas or Action: Information Visualization as Art Practice", en Leonardo 5, vol. 5 (octubre, 2008), pp. 460-7;
  9. Saper, Craig J., Networked Art, Minneapolis, 2001.