Academia.eduAcademia.edu

Outline

Video Data and the Learning Event: Four Case Studies

2018

Abstract

Video data is now used throughout the learning sciences as a common form of documenting learning events. Wearable cameras and real-time video feedback have changed the research terrain. And yet scholars often use such data without examining the ways that video-as digital technology-structures and shapes the research findings, while enabling new insights into the event-nature of learning. This international symposium addresses this topic by (1) showcasing and analyzing innovative uses of video technologies in the study of learning, and (2) historically situating such video experiments within traditions of scientific cinema. The term 'scientific cinema' is used in media studies to describe all uses of the moving image in scientific study, beginning with the pioneering work of the Lumiére brothers in the 1890s. This symposium presents four contemporary case studies in which video is used innovatively to investigate mathematics learning experiences in three different countries (US, UK, Italy). Symposium themes The mass dissemination of recording technologies has always been pivotal for the emergence of innovative research methodologies in the social sciences (de Freitas, 2015, 2016; Schneider & Pasqualino, 2014). Over the last 15 years new facets of digital video have spread in society, not only through the availability of novel recording devices but through the pervasive growth of technical ecologies which made complex streams of digital video easily editable and communicable. These socio-technical innovations include action cameras (e.g. GoPro), streaming and generation of videos-of-videos (e.g. Skype), real-time diagramming (e.g. GPS drawing), eye-tracking and movement-tracking, and the assemblage of multiple video/audio sources (e.g. Multicam Editing). Scholars have begun to grapple with innovations in research methodologies as enabled and constrained by these digital recording devices (van Nes & Doorman, 2010). Derry et al. (2010) published a thorough review of video research, identifying principles for systematic selection from an extensive video corpus, analysis protocols, as well as discussing ethical issues with this kind of data. Software protocols for analyzing vast video archives are now deployed regularly, allowing researchers to annotate, code and sort images (Derry et al., 2010; O'Halloran 2013). But many of these software packages "mold" the data and reconfigure it, sorting and chunking it even before human eyes have seen it (van Nes & Doorman, 2010, p.6). The use of video analytic software without adequate attention to how such software is structuring the data becomes increasingly problematic as we begin to rely more and more on findings based on this data. The question of what constitutes an event-as a unit of analysis-is brought to the forefront in video research, as scholars are able to examine activity at micro-scales of interaction, and trace micro-gestures or affective dispersal across a group. Derry et al. (2010) cite Lemke (2000) who claims that "events are timeanalogs of objects. Like objects, they have underlying structures reflecting multiple parts and timescales" (p.7), but the pragmatics of this comment need to be investigated and opened up for further exploration. This symposium will present four case studies exploring the use of video data in studying learning events. All four papers focus on mathematics education, as a way of sustaining focus on a particular kind of content, although each delves into very different kinds of learning.

References (34)

  1. Bergson, H. (1889/1971). Time and free will: An essay on the immediate data of consciousness. London, UK: George Allen and Unwin.
  2. Bergson, H. (1896/1988). Matiére et mémoire. (N. M. Paul & W. S. Palmer: Matter and Memory, Trans.). New York, NY: Zone Books.
  3. Cartwright, L. (1995). Screening the body: Tracing medicines visual culture. University of Minnesota Press.
  4. de Freitas, E. (2015). Classroom video data and the time-image: An-archiving the student body. Deleuze Studies, 9, 318-336.
  5. de Freitas, E. (2016). The moving image in education research: Reassembling the body in classroom video data, International Journal of Qualitative Studies in Education, 29, 553-572.
  6. de Freitas, E. & Sinclair, N. (2014). Mathematics and the body: Material entanglements in the classroom. New York, NY: Cambridge University Press.
  7. Derry, S.J., Pea, R.D., Barron, B., Engle, R.A., Erikson, F., Goldman, R., Hall, R., Koschmann, T., Lemke, J.L., Sherin, M.G. & Sherin, B.L. (2010). Conducting video research in the learning sciences: Guidance on selection, analysis, technology and ethics. The Journal of the Learning Sciences. 19, 3-53.
  8. Doane, M. A. (2002). The emergence of cinematic time. Cambridge, MA: Harvard University Press.
  9. Ellenbogen, K. M., Luke, J. J., & Dierking, L. D. (2004). Family learning research in museums: An emerging disciplinary matrix? Science Education, 88(S1), S48-S58.
  10. Erickson, F. (1996). Ethnographic microanalysis. In N. H. Berger and S. McKay (Eds.), Sociolinguistics and language teaching (pp. 283-306). Cambridge, UK: Cambridge University Press.
  11. Erickson, F. (2004). Talk and social theory. Cambridge, UK: Polity Press.
  12. Erickson, F. (2006). Definition and analysis of data from videotape: Some research procedures and their rationales. In J. L. Green, G. Camilli, & P. B. Elmore (Eds.), Handbook of complementary methods in education research (pp. 177-191). Mahwah, NJ: Lawrence Erlbaum Associates.
  13. Goodwin, C. (2003). The semiotic body in its environment. In J. Coupland & R. Gwyn (Eds.), Discourses of the body (pp. 19-42). New York: Palgrave/Macmillan.
  14. Hackett, A. (2016). Young children as wayfarers: Learning about place by moving through it. Children & Society, 30, 169-179.
  15. Hall, R., & Jurow, A. S. (2015). Changing concepts in activity: Descriptive and design studies of consequential learning in conceptual practices. Educational Psychologist, 50(3), 173-189.
  16. Hall, R. & Ma, J. (in press). Learning a part together: Ensemble learning and infrastructure in a competitive high school marching band. Instructional Science.
  17. Hall, R., Ma, J. Y., & Nemirovsky, R. (2015). Re-scaling bodies in/as representational instruments in GPS drawing. In V. R. Lee (Ed.), Learning technologies and the body: Integration and implementation in formal and informal learning environments (pp. 112-131). New York, NY: Routledge.
  18. Hall, R., & Stevens, R. (2015). Developing approaches to interaction analysis of knowledge in use. In A. A. di Sessa, M. Levin, & N. J. S. Brown (Eds.), Knowledge and interaction: A synthetic agenda for the Learning Sciences. New York, NY: Routledge.
  19. Jacobs, J. K., Kawanaka, T., & Stigler, J. W. (1999). Integrating qualitative and quantitative approaches to the analysis of video data on classroom teaching. International Journal of Educational Research, 31, 717- 724
  20. Jordan, B., & Henderson, A. (1995). Interaction analysis: Foundations and practice. The Journal of the Learning Sciences, 4, 39-103.
  21. Lave, J. (2011). Apprenticeship in critical ethnographic practice. Chicago, IL: University of Chicago Press.
  22. Lee, J., & Ingold, T. (2006). Fieldwork on foot: Perceiving, routing, socializing. In S. Coleman & P. Collins (Eds.), Locating the field: Space, place, and context in anthropology (pp. 67-85). Oxford, UK: Berg.
  23. Ma, J. Y. (2017). Multi-party, whole-body interactions in mathematical activity. Cognition & Instruction, 35, 141-164.
  24. Ma, J. Y. (2016). Designing disruptions for productive hybridity: The case of walking scale geometry. Journal of the Learning Sciences, 25, 335-371.
  25. Nemirovsky, R., Kelton, M. L., & Rhodehamel, B. (2013). Playing mathematical instruments: Emerging perceptuomotor integration with an interactive mathematics exhibit. Journal for Research in Mathematics Education, 44, 372-415.
  26. Pasqualino, C. & Schneider, A. (2014). Experimental film and anthropology. In A. Schneider & C. Pasqualino (Eds.), Experimental film and anthropology (pp. 1-24). London: Bloomsbury Press.
  27. Powell, A.B., Francisco, J.M., Maher, C.A. (2003). An analytical model for studying the development of learners' mathematical ideas and reasoning using video tape data. Journal of Mathematical Behavior, 22, 405-435.
  28. Sheets-Johnstone, M. (2011). The primacy of movement. (2nd Ed.). Amsterdam: Benjamins.
  29. Stivers, T., & J. Sidnell (2005). "Multimodal interaction." Semiotica 156(1/4): 1-20.
  30. Streeck, J., & S. Mehus (2005). Microethnography: The study of practices. Handbook of Language and Social Interaction (pp. 381-404). K. L. Fitch and R. E. Sanders. Mahwah, NJ, Lawrence Erlbaum Associates.
  31. van Nes, F. & Doorman, M. (2010). The interaction between multimedia data analysis and theory development in design research. Mathematics Education Research Journal, 22, 6-30.
  32. Vogelstein, L., Hall, R. & Brady, C. (2017, June). Embodied mathematical technologies: Making sense of ensemble-based embodied mathematical thinking and learning. Paper at the 47th Annual Meeting of the Jean Piaget Society, San Francisco.
  33. vom Lehn, D., Heath, C., & Hindmarsh, J. (2002). Video-based field studies in museums and galleries. Visitor Studies Today, V(III), 15-17.
  34. Wanono, N. (2014). From the grain to the pixel, aesthetic and political choices. In A. Schneider & C. Pasqualino (Eds.), Experimental film and anthropology (pp. 183-198). London: Bloomsbury Press.