Body centred interaction in immersive virtual environments
1994, Artificial life and virtual reality
Abstract
AI
AI
This paper discusses the evolution and significance of immersive virtual environments (IVEs), starting from the early concepts introduced by Sutherland to the modern advancements in virtual reality (VR). It defines key terminologies like virtualisation, virtual space, virtual image, and the role of one's body in achieving immersion. The importance of body tracking technology in creating a sense of presence and interaction within IVEs is emphasized, along with a classification of interactions into 'magical' and 'mundane'. Two tables are included: one categorizing types of interactions and another assessing the sense of presence experienced by users in virtual settings.
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