New games for use in lectures to improve student learning
2007
Abstract
Children learn a lot through playing games, probably because they become fully engaged and motivated and thus are more likely to practise. Moreover, game playing encourages experimentation and risk taking which are two key skills in independent learning. Consequently many authors have suggested that, where appropriate, introducing game playing into a more formal learning environment could improve learning. This paper introduces a novel game, developed by the author from a management context, which has been used successfully in lectures. The paper also gives some evaluation data on the game and reflections.
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