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Outline

Enacting Design for the Workplace

1992, "Usability: Turning Technologies Into Tools"

Abstract

Successful design relies on much more than the designed artifact itself. Focus on the artifact alone ignores or conceals many important “peripheral” factors that make an essential contribution to the success of good design. Such a narrow focus also conceals the way good design helps people learn, work, and innovate. In this paper, we suggest that these generally unrecognized aspects of design can be successfully exploited if, on the one hand, the focus of design is broadened to include the environment in which a designed product is situated and the community in which it is used; and if, on the other hand, notions of the design process are expanded to include its often unseen role in supporting learning and initiating “enacting” innovation. We try to extend the understanding of design, both as a process and as a product, by examining a series of paired concepts— such as “individual” and “social,” “opacity” and “transparency,” or “center” and “periphery”—relating to design. We claim that too often designers regard these pairs as mutually exclusive alternatives. We suggest that in general the reconciliation of such pairs may lead to a richer understanding and use of design.

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