Academia.eduAcademia.edu

Outline

User intervention in virtual interactive storytelling

2001

Abstract

Abstract: In this paper, we describe how users of virtual storytelling environments can interact with the artificial actors by interfering with their plans, which determine plot orientation. We have developed a fully implemented prototype based on the UnrealTM game engine and carried experiments with a simple sitcom-like scenario. We first present our storyline, and follow previous work on AI planning formalisms to describe the techniques used for the implementation of the dynamic narrative.

References (10)

  1. J. Altman, and R. Nakatsu. Interactive Movies: Techniques, Technology and Content. Course Notes n. 16, ACM SIGGRAPH'97, 1997.
  2. M. Cavazza and I. Palmer. Natural Language Control of Interactive 3D Animation and Computer Games. Virtual Reality, 4:85-102; 1999.
  3. K Dautenhahn : Story-Telling in Virtual Environments, Working Notes: Intelligent Virtual Environments, Workshop at the 13 th Biennial European Conference on Artificial Intelligence (ECAI-98), Brighton, UK, 1998.
  4. E. A. Hansen, S. Zilberstein, V. A. Danilchenko, Anytime Heuristic Search: First Results, CMPSCI Technical Report 97-50, 1997.
  5. K. Knight and E. Rich. Artificial Intelligence 2 nd Edition. McGraw Hill, 1991.
  6. N.J. Nilsson. Principles of Artificial Intelligence. Palo Alto, CA. Tioga Publishing Company, 1980.
  7. J. Pearl. Heuristics: Intelligent Search Strategies for Computer Problem Solving. Reading (Massachusetts), Addison-Wesley, 1984.
  8. N. M Sgouros, G. Papakonstantinou, P. Tsanakas, A Framework for Plot Control in Interactive Story Systems, in Proc. AAAI-96, Portland OR, AAAI Press, 1996.
  9. B. L. Webber, N. I. Badler, B. D. Eugenio, C. Geib, L. Levison, M. Moore, Instructions, Intentions and Expectations, IRCS Technical Report 94-01, 1994.
  10. R.M. Young. Creating Interactive Narrative Structures: The Potential for AI Approaches. AAAI Spring Symposium in Artificial Intelligence and Computer Games, AAAI Press, 2000.