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Outline

Computer games: a proposal for a structured classification

1996, T. Velders (org.)

Abstract

This work proposes a classification of electronic entertainment artefacts as an instrument for the study of computer-based games. The subject of this study is limited to games designed for multipurpose home computers. A distinction between types of entertainment artefacts in general was the starting point of the classificatory effort. The classification of desktop computer games appropriates some of the nomenclature already established and broadly accepted by gamers, but also includes new terms and categories.

References (8)

  1. Dixon states "toys, in varying degrees, involve the use of imagination"; "games tend to involve more in the way of knowledge and memory than toys"; "toys call for physical co-ordination and defines", "when games don't depend entirely on luck, mental skills are required", "games always have rules"; "toys are normally played by oneself while games involve more than one player", "games have an end in view: they are resolved in some way, generally when someone wins". "puzzles are close to games in several ways: games are resolved; puzzles are solved"; "unlike games, toys don't normally involve any competitive element" (Dixon, 1992, pp 9-10). Bibliography CD-ROM Today 12-20, April-Dec. 1995.
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  3. FRAGOSO, Suely. Computer Games: a proposal for a structured classification. In T. Velders (org.)Beeldenstorm in Deventer: Selected papers from the 4th International Research Symposium on Visual Verbal Literacy. Deventer: Rijkshogeschool Ijselland, 1996. v. 01, p. 61-67.
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