Gameplay design patterns for believable non-player characters
2007, Proc. 3rd Digital Games Research Association International Conference
Abstract
Descriptions of humans require several qualities for people to experience them as believable: human body; selfawareness, intentional states, and self impelled actions; expression of emotions; ability to use natural language; and persistent traits. Based on these we analyze non-player character Claudette Perrick in The Elders Scroll IV:
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