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Outline

Gameplay design patterns for believable non-player characters

2007, Proc. 3rd Digital Games Research Association International Conference

Abstract

Descriptions of humans require several qualities for people to experience them as believable: human body; selfawareness, intentional states, and self impelled actions; expression of emotions; ability to use natural language; and persistent traits. Based on these we analyze non-player character Claudette Perrick in The Elders Scroll IV:

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