Abstract
Vynul nozhik iz karmana Budu rezat'. budu bit' -Vse ravno tebe vodit' (1) We all recognize 1he call to play, 1he start of a game. The counting-out rhyme signals 1he beginning of a social structure 1hat mirrors, to a certain extent, 1he society in which its playen live. Games help children prepare for adult life and for emotions associated wi1h interacting in 1he adult world. Scholars have studies games wi1h regard to socialization and 1he lessons 1hat 1hey instill in children about real life; as remnants of (often religious) ritual1hat is no longer practiced; and as reflections of historical and social events. I will look at some games that are currently played in Russia, putting 1hem in perspective wi1h regard to all of 1hese interpretations.( ) My goal is to postulate what 1he perpetuation of 1hese games reveals in 1his time of changing culture. Why do children play 1he same games 1hat 1heir parents (and possibly grandparents) played? What messages, social and o1herwise, are children communicating to each o1her to and about 1heir society? GAMES AND VALUES Games hold several characteristics in common and fulfill certain developmental functions for . 1he children who play 1hem. For example, 1hey allow children an outlet to relieve tension and aggressions. (3) They also teach and build several skills, including strategy, rule-making, and physical strength. They mirror real life more closely 1han do organiz£d sports allowing much more flexibility . in organization and rules, and 1hey encourage self-expression.(4) Games such as "Tretii Lishnii" (Three's a Crowd) or "Priatki" (Hide and Seek) exemplify such versatility, as different play groups employ different rules for 1hem. If three individuals (adults or children) from disparate regions are asked how to play any of 1hese games, each will likely descn1>e different rules or try to "correct" 1he o1hets' variants. This indicates that 1he rules are flexible and reflect 1he ideals of each individual play group. Such versatility is especially characteristic of folklore. Play also provides 1he opportunity to exercise contro1.(5) Games pennit controlled disorder, 1hat is, disorder wi1hin 1he predetermined or agreed-upon guidelines. When playing, children can run seemingly amok, as long as 1hey remain wi1hin the boundaries set by 1he rules. Rule breakets are chastised and/or excluded from further play. Games also pennit children to mock conventional