RealityMedia: immersive technology and narrative space
Frontiers in Virtual Reality
https://doi.org/10.3389/FRVIR.2023.1155700Abstract
In this paper, we treat VR as a new writing space in the long tradition of inscription. Constructing Virtual Reality (VR) narratives can then be understood as a process of inscribing text in space, and consuming them as a process of “reading” the space. Our research objective is to explore the meaning-making process afforded by spatial narratives—to test whether VR facilitates traditional ways of weaving complex, multiple narrative strands and provides new opportunities for leveraging space. We argue that, as opposed to the linear space of a printed book, a VR narrative space is similar to the physical space of a museum and can be analyzed on three distinct levels: (1) the architecture of the space itself, (2) the collection, and (3) the individual artifacts. To provide a deeper context for designing VR narratives, we designed and implemented a testbed called RealityMedia to explore digital remediations of traditional narrative devices and the spatial, immersive, and interactive aff...
Key takeaways
AI
AI
- RealityMedia explores VR as a new immersive writing space for complex narratives.
- Three analytical levels define VR narrative: architecture, collection, and individual artifacts.
- User study with 20 participants reveals diverse perceptions of spatial narratives in VR.
- VR's unique spatial affordances enhance meaning-making beyond traditional media forms.
- Balancing authorial control and user agency is crucial for effective VR storytelling.
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