Procedural Generation of Parcels in Urban Modeling
2012, Computer Graphics Forum
https://doi.org/10.1111/J.1467-8659.2012.03047.XAbstract
Procedural Parcel Generation. Our method creates parcels inside city blocks (f,i) using two different subdivision techniques-skeleton (g, shaded part of f) or OBB (h, unshaded part of f). The subdivision attributes are automatically extracted from observed real-world cities (a,b,c) or determined by the user. The resulting parcel configurations closely resemble real-world subdivisions, as shown by our statistical and visual comparison of procedural and observed parcel datasets (d,e).
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