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Outline

Procedural city layout generation based on urban land use models

2009

Abstract

Abstract Training and simulation applications in virtual worlds require significant amounts of structurally plausible urban environments. Procedural generation is an efficient way to create such models. Existing approaches for procedural modelling of cities aim at facilitating the work of urban planners and artists, but either require expert knowledge or external input data to generate results that resemble real-life cities, or they have long computation times, and thus are unsuitable for non-experts such as training instructors.

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