Plasticity for 3D user interfaces
2015, Proceedings of the 7th ACM SIGCHI Symposium on Engineering Interactive Computing Systems
https://doi.org/10.1145/2774225.2775073Abstract
Figure 1: Different ways to complete a Selection and Manipulation task with the proposed interaction model (a) A 3D-ray based interaction controlled by a razer hydra is used (b) Without this device connected, the ray is now controlled with the mouse (c) With the leap motion, another interaction technique is chosen, a 3D-cursor controlled with the user's hand.
References (17)
- A metamodel for the runtime architecture of an interactive system: The uims tool developers workshop. SIGCHI Bull. 24, 1 (Jan. 1992), 32-37.
- Bowman, D. A., Coquillart, S., Froehlich, B., Hirose, M., Kitamura, Y., Kiyokawa, K., and Stuerzlinger, W. 3d user interfaces: new directions and perspectives. IEEE computer graphics and applications 28, 6 (2008), 20-36.
- Bowman, D. A., Kruijff, E., LaViola, J. J., and Poupyrev, I. 3D User Interfaces: Theory and Practice. Addison Wesley Longman Publishing Co., Inc., Redwood City, CA, USA, 2004.
- Buxton, W. Lexical and pragmatic considerations of input structures. SIGGRAPH Comput. Graph. 17, 1 (Jan. 1983), 31-37.
- Calvary, G., Coutaz, J., Daassi, O., Balme, L., and Demeure, A. Towards a new generation of widgets for supporting software plasticity: the 'comet'. In EHCI-DSVIS'04 (2004), 306-323. Hamburg, Germany.
- Card, S. K., Newell, A., and Moran, T. P. The Psychology of Human-Computer Interaction. L. Erlbaum Associates Inc., Hillsdale, NJ, USA, 1983.
- Coutaz, J. PAC, on object oriented model for dialog design. In Interact'87 (1987). 6 pages.
- Florens, J.-L., Hulin, T., Gil, J. J., and Davy, P. Force feedback device / force properties. In Enaction and enactive interfaces : a handbook of terms. Enactive Systems Books, 2007, 106-108.
- Green, M., and Lo, J. The grappl 3d interaction technique library. In Proceedings of VRST 2004, ACM (New York, NY, USA, 2004), 16-23.
- Han, S., Han, J.-J., Kim, J. D. K., and Yeong Kim, C. Connecting users to virtual worlds within MPEG-v standardization. Signal Processing: Image Communication (Nov. 2012).
- Hand, C. A survey of 3d interaction techniques. In Computer graphics forum, vol. 16 (1997), 269-281.
- Lacoche, J., Duval, T., Arnaldi, B., Maisel, E., and Royan, J. A survey of plasticity in 3D user interfaces. In 7th Workshop SEARIS (2014).
- Lindt, I. Adaptive 3D-User-Interfaces. PhD thesis, 2009.
- Lipscomb, J. S., and Pique, M. E. Analog input device physical characteristics. SIGCHI Bull. 25, 3 (July 1993), 40-45.
- Mackinlay, J., Card, S. K., and Robertson, G. G. A semantic analysis of the design space of input devices. Hum.-Comput. Interact. 5, 2 (June 1990), 145-190.
- Ohlenburg, J., Broll, W., and Lindt, I. DEVAL-a device abstraction layer for VR/AR. In Universal Acess in Human Computer Interaction. Coping with Diversity. Springer, 2007, 497-506.
- Thevenin, D., and Coutaz, J. Plasticity of user interfaces: Framework and research agenda. In Proceedings of INTERACT, vol. 99 (1999), 110-117.