Academia.eduAcademia.edu

Outline

Stitching

2004, Proceedings of the working conference on Advanced visual interfaces

Abstract

Stitching is a new interaction technique that allows users to combine pen-operated mobile devices with wireless networking by using pen gestures that span multiple displays. To stitch, a user starts moving the pen on one screen, crosses over the bezel, and finishes the stroke on the screen of a nearby device. Properties of each portion of the pen stroke are observed by the participating devices, synchronized via wireless network communication, and recognized as a unitary act performed by one user, thus binding together the devices. We identify the general requirements of stitching and describe a prototype photo sharing application that uses stitching to allow users to copy images from one tablet to another that is nearby, expand an image across multiple screens, establish a persistent shared workspace, or use one tablet to present images that a user selects from another tablet. We also discuss design issues that arise from proxemics, that is, the sociological implications of users collaborating in close quarters.

References (30)

  1. REFERENCES
  2. Adjie-Winoto, W., Schwartz, E., Balakrishnan, H., Lilley, J., The design and implementation of an intentional naming system. Proc. 17th ACM Symp. on Operating Systems Principles, 1999. 33(5): p. 186-201.
  3. Altman, I., The Environment and Social Behavior. 1975, Monterey, CA: Brooks/Cole Publishing Company.
  4. Bahl, P., Padmanabhan, V., RADAR: An In-Building RF-Based User Location and Tracking System, IEEE Computer and Communications Societies: INFOCOM 2000, 775-84.
  5. Buxton, W., Chunking and Phrasing and the Design of Human- Computer Dialogues, Proc. IFIP Information Processing '86: Amsterdam: North Holland, 475-480.
  6. Buxton, W., A three-state model of graphical input, Proc. INTERACT'90: Amsterdam: Elsevier Science, 449-456.
  7. Buxton, W., Fiume, E., Hill, R., Lee, A., Woo, C., Continuous hand-gesture driven input, Graphics Interface '83, 191-195.
  8. Deasy, C.M., Lasswell, T.E., Designing Places for People: A Handbook on Human Behavior for Architects, Designers, and Facility Managers. 1985, New York: Watson-Guptill.
  9. Edwards, W.K., Newman, M.W., Sedivy, J., Smith, T., Balfanz, D., Smetters, K., Wong, H.C., Izadi, S., Using Speakeasy for Ad Hoc Peer-to-Peer Collaboration, CSCW'02, 256-265.
  10. Elson, J., Girod, L., Estrin, D., Fine-Grained Network Time Synchronization using Reference Broadcasts, SIGOPS Operating Systems Review, 2002. 36 (SI): 147-163.
  11. Guimbretiere, F., Winograd, T., FlowMenu: Combining Command, Text, and Data Entry, UIST 2000, 213-216.
  12. Hall, E.T., The Hidden Dimension. 1966, New York: Doubleday.
  13. Hinckley, K., Synchronous Gestures for Multiple Users and Computers, UIST 2003, 149-158.
  14. Holmquist, L., Mattern, F., Schiele, B., Alahuhta, P., Beigl, M., Gellersen, H., Smart-Its Friends: A Technique for Users to Easily Establish Connections between Smart Artefacts, Ubicomp, 2001: Springer-Verlag, 116-122.
  15. Johanson, B., Hutchins, G., Winograd, T., Stone, M., PointRight: experience with flexible input redirection in interactive workspaces, UIST 2002, 227-234.
  16. Kohtake, N., Rekimoto, J., Anzai, Y., InfoStick: An Interaction Device for Inter-Appliance Computing, Handheld and Ubiquitous Computing (HUC'99), 246.
  17. Kurtenbach, G., Sellen, A., Buxton, W., An emprical eval- uation of some articulatory and cognitive aspects of marking menus. Human Comput. Interaction, 1993. 8(1).
  18. Myers, B.A., Using Hand-Held Devices and PCs Together. Communications of the ACM, 2001. 44(11): p. 34 -41.
  19. Rekimoto, J., Pick-and-Drop: A Direct Manipulation Technique for Multiple Computer Environments, UIST'97, 31-39.
  20. Rekimoto, J., Ayatsuka, Y., Kohno, M., SyncTap: An Interaction Technique for Mobile Networking, Mobile HCI 2003, 2003: Springer, 104-115.
  21. Rekimoto, J., Saitoh, M., Augmented Surfaces: A Spatially Continuous Work Space for Hybrid Computing Environments, CHI'99, 378-385.
  22. Rodden, T., Rogers, Y., Halloran, J., Taylor, I., Designing novel interactional workspaces to support face-to-face consultations. CHI 2003, 57-64.
  23. Scott, S.D., Territory-Based Interaction Techniques for Tabletop Collaboration, UIST'2003 Companion, 17-20.
  24. Scott, S.D., Grant, K.D., Mandryk, R.L., System Guidelines for Co-located, Collaborative Work on a Tabletop Display, ECSCW'03, European Conference on Computer-Supported Cooperative Work, 159-178.
  25. Sommer, R., Further studies of small group ecology. Sociometry, 1965. 28: p. 337-348.
  26. Sommer, R., Personal space. 1969, Englewood Cliffs, NJ: Prentice-Hall.
  27. Streitz, N.A., Geißler, J., Holmer, T., Konomi, S., Müller- Tomfelde, C., Reischl, W., Rexroth, P., P. Seitz, R., Steinmetz, i-LAND: An interactive Landscape for Creativity and Innovation, CHI'99, 120-127.
  28. Swindells, C., Inkpen, K., Dill, J.C., Tory, M., That one there! Pointing to establish device identity, UIST 2002, 151-160.
  29. Tandler, Prante, Müller-Tomfelde, Streitz, & Steinmetz, Connectables: dynamic coupling of displays for the flexible creation of shared workspaces, UIST 2001, 11-20.
  30. Ullmer, B., Ishii, H., Glas, D., mediaBlocks: Physical Containers, Transports, and Controls for Online Media, SIGGRAPH'98, 379-386.