Tangible needle, digital haystack
2013, Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
https://doi.org/10.1145/2540930.2540983Abstract
This paper presents the design process of a desk-set tangible user interface for the navigation and manipulation of media content organized by content-based similarity with offthe-shelf/flea market devices. For intra-media navigation, a refurbished portable vinyl player has its inside mechanics replaced by a webcam monitoring circular gray code analyzed through computer vision for position/speed tracking. For inter-media navigation, a 3D force-feedback controller is mounted in upright position on a truss with cell clamps, repurposed as trackpad. For media recomposition, motorized faders recall the effect presets of the closest/last selected media item.
References (6)
- T. H. Andersen. Searching for music: How feedback and input-control change the way we search. In Proceedings of Interact, 2005.
- W. Bailer, K. Schoeffmann, D. Ahlström, W. Weiss, and M. Fabro. Interactive evaluation of video browsing tools. In Advances in Multimedia Modeling, volume 7732 of Lecture Notes in Computer Science, pages 81-91.
- W. Brent. Physical navigation of virtual timbre spaces with timbreID and DIlib. In Proceedings of the 18th International Conference on Auditory Display, 2012.
- C. Frisson, S. Dupont, X. Siebert, D. Tardieu, T. Dutoit, and B. Macq. DeviceCycle: rapid and reusable prototyping of gestural interfaces, applied to audio browsing by similarity. In Proceedings of the New Interfaces for Musical Expression (NIME), 2010.
- B. Moggridge. Designing Interactions. MIT Press, 2007.
- B. Moggridge. Designing Media. MIT Press, 2010.