Conference Presentations by Mohammed KADRI
V-Museum: A Virtual Museum Based on Augmented and Virtual Realities for Cultural Heritage Mediation
2020 International Conference on Intelligent Systems and Computer Vision (ISCV), 2020
Cultural tourism is a growing sector. It is one of the best ways to discover the cultural heritag... more Cultural tourism is a growing sector. It is one of the best ways to discover the cultural heritage and way of life of a region and its people. However, without modernization and digital mediation, this sector can rapidly deteriorate. In this paper, a novel, playful and informative cultural touristic experience is presented. It consists of a virtual Space Door accessible through augmented reality and leading to a virtual museum built using virtual reality. Evaluation of the prototype was conducted in a real environment to confirm usability, ease of use and interest of the prototype.
V-Museum: A Virtual Museum Based on Augmented and Virtual Realities for Cultural Heritage Mediation, 2020
Cultural tourism is a growing sector. It is one of the best ways to discover the cultural heritag... more Cultural tourism is a growing sector. It is one of the best ways to discover the cultural heritage and way of life of a region and its people. However, without modernization and digital mediation, this sector can rapidly deteriorate. In this paper, a novel, playful and informative cultural touristic experience is presented. It consists of a virtual Space Door accessible through augmented reality and leading to a virtual museum built using virtual reality. Evaluation of the prototype was conducted in a real environment to confirm usability, ease of use and interest of the prototype.
Papers by Mohammed KADRI

IEEE ACCESS, 2025
Anatomy education faces challenges in providing engaging, interactive, and collaborative learning... more Anatomy education faces challenges in providing engaging, interactive, and collaborative learning experiences, particularly in understanding complex three-dimensional structures and maintaining long-term knowledge retention. Although virtual reality (VR) has shown promise in addressing spatial comprehension challenges, questions remain regarding its effectiveness in supporting collaborative learning and sustained knowledge retention. This longitudinal study examined Collaborative Immersive Virtual Anatomy Laboratory (C-IVAL), an innovative VR platform designed to enhance traditional anatomy learning through integrated collaborative features, immersive technology, and serious game elements. We conducted an experimental study with 65 medical students to evaluate their knowledge acquisition and technology acceptance compared to its non-collaborative predecessor, the Immersive Virtual Anatomy Laboratory (IVAL). Our evaluation framework combined quantitative assessments (knowledge tests, comprising pre-test, immediate post-test, and delayed post-test) with Technology Acceptance Model (TAM) analysis. Knowledge assessment revealed significant cognitive improvements, with mean knowledge scores increasing from 2.48 to 3.94 in the immediate post-tests, while long-term retention of anatomy knowledge showed sustained engagement for over two months. Importantly, C-IVAL demonstrated significantly higher scores across all TAM dimensions than the non-collaborative IVAL system, particularly for perceived usefulness and intention to use. Post-session feedback analysis showed 73.8% positive responses, highlighting enhanced social presence, immersive engagement, and effective collaboration, with 26.2% of constructive feedback focusing on system refinement and feature enhancement. This study contributes to the understanding of the effectiveness of collaborative features in virtual reality education by offering insights into designing and implementing virtual learning environments that enhance both knowledge retention and user acceptance.
El-FnaVR: An Immersive Virtual Reality Representation of Jemaa El-Fna in Marrakech for Intangible Cultural Heritage Experiences
IEEE Access, Dec 31, 2022
Books by Mohammed KADRI

Augmented Reality - Situated Spatial Synergy, 2025
Medical education is increasingly in need of assessing how well emerging immersive technologies s... more Medical education is increasingly in need of assessing how well emerging immersive technologies stack up against traditional teaching methods. This chapter offers a comparative look at spatial understanding in anatomy education across three approaches: traditional learning (TL), augmented reality (AR), and virtual reality (VR). We examined these teaching methods through a two-phase assessment: pre-test baselines and immediate post-test results. Students were divided into three distinct groups: one following traditional learning methods, another working with an AR anatomy mobile app, and a third using our Immersive Virtual Anatomy Laboratory (IVAL) virtual reality system. This structured evaluation lets us track initial learning gains across all three methods. Our findings show that while both AR and VR outperform TL in immediate knowledge acquisition, VR demonstrates greater effectiveness in our context of spatial learning; however, AR may be better suited for particular use cases requiring portability or layered visualization. These insights offer evidence-based advice for effectively incorporating immersive technologies into medical curricula, taking into account resource limitations and educational goals.
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Conference Presentations by Mohammed KADRI
Papers by Mohammed KADRI
Books by Mohammed KADRI