Com o status de epidemia obtido pela sífilis no Brasil em 2016, o Ministério da Saúde, em 2017, i... more Com o status de epidemia obtido pela sífilis no Brasil em 2016, o Ministério da Saúde, em 2017, implementou o Projeto “Sífilis não!”, que visava reduzir os índices da infecção no país por meio de ações conjuntas, envolvendo setores diversos. Este artigo deriva de um estudo realizado no eixo do projeto que previa a realização de pesquisas sobre a ampliação do uso de mediação tecnológica na educação, por meio das Tecnologias de Informação e Comunicação (TIC), para a disseminação de informações sobre a infecção. A pesquisa-ação, metodologia utilizada para interação com a comunidade indígena, aliada à pesquisa bibliográfica, entrevistas e realização de seminário, permitiu corroborar que o podcast seria a mídia adequada para abrigar uma rede de informações sobre saúde indígena, considerando-se o saber local e a oralidade, tão característicos desta população.
This article proposes an approach to the creative gesture, particularly in digital art, and the m... more This article proposes an approach to the creative gesture, particularly in digital art, and the methodologies that provide access to the process of creation. It suggests a study on the development of a digital journal to document and reflect on the creative process, with a specific focus on the In[The Hate Booth] project. Through analysing entries in the project's digital journal, the research explores the artistic process and the development of the artwork. The findings highlight how digital journals may ease idea exploration, conceptual breakthroughs, and critical insights of the creative work, also emphasizing the importance of documenting the process for digital preservation. • Applied computing → Arts and humanities; Arts and humanities; Media arts.
Senior Citizens Learning Safe Behaviors on the Web
IGI Global eBooks, Jun 24, 2022
Daily tasks like reading the news or just saying hello to a friend or family member is through te... more Daily tasks like reading the news or just saying hello to a friend or family member is through technologies, online applications in the mobile devices. Being online is a natural way of life, but those how did not grow with these new technologies and the internet feel outcast from the new online world. Senior citizens are looking to get themselves an update, connect with this online world, to be closer to family and friend members. It is simple as that, but is it? No. Without the fundamental knowledge on how to be safe on online browsing or using social media applications are the personal data of senior citizen safe and their own life safe? No. Through serious games, one can help them to learn all the matters in digital skills and more importantly in online web browsing.
International Journal of Art, Culture, Design, and Technology
The performance “Assum Livre” integrates a sequence of artifacts first presented for a PhD thesis... more The performance “Assum Livre” integrates a sequence of artifacts first presented for a PhD thesis, “Backyard of Sounds: A Path to Sound Immersion.” It was recently recreated in a cyberspace event, hence its transcription as a cyberperformance. It consists of an artistic proposal that seeks to reflect on freedom and imprisonment, evoking a metaphor that recreates the experience of the lockdown in 2020–2021. The performance is based on streaming a video recorded with the author and singer performing part of Teixeira's and Gonzaga's song, “Assum Preto,” simultaneously with the live performance of the other stanzas of the song. These alternate with the presentation of the lyrics and the materialization of the performer. As a backdrop, the authors have a projection of natural scenery representing freedom, depicting the natural habitat threatened by human intervention, enhanced by the natural soundscapes, and integrating the hybridization of image, sound, and live performance. Dis...
Enhancement of Russian creative education: new post-graduation programme in digital art practice
In Project TEMPUS “Enhancement of Russian Creative Education: new Master Programme in Digital Art... more In Project TEMPUS “Enhancement of Russian Creative Education: new Master Programme in Digital Arts in line with EU standards” (2014-2016) the Russian students had the opportunity to study in EU Universities for one semester. The Universidade Aberta, in Portugal, didn’t have a master degree in Digital Arts so a pilot programme had to be created: a new postgraduation in Digital Art Practice. This new curriculum, using blearning (based on online and face to face activities) with transdisciplinary methods, aims a practice oriented training on digital art. It started with a deep understanding of Lisbon, the relationship between people, cultural and artistic spaces and their environments. This knowledge inspired the students to produce and to create an artistic artefact presented in exhibition to an audience. With this postgraduation new possibilities started for reflection about global challenges for education in the millennium.info:eu-repo/semantics/publishedVersio
International Journal of Creative Interfaces and Computer Graphics, 2019
Despite all the potential of augmented reality to improve the human-computer interface (HCI) and ... more Despite all the potential of augmented reality to improve the human-computer interface (HCI) and the user experience, it's still below the expected usage. The reason may be related to the fact that until recently the AR implementation was mostly marker-based or GPS-based to trigger additional content (video, 3D, or other) to the reality identified with the camera. The research in this paper is focused on AR marker-less solutions that allows sharing AR content between users across the Cloud, based on the anchor identification. With this technological paradigm shift, the potential for use of new functional environments and an unprecedented status of HCI enrichment is achieved. In addition to the operations related to the applications functionality, the door opens for media-art artists to create AR models that can be shared in a multiple user environment across the Cloud.
International Journal of Creative Interfaces and Computer Graphics, 2018
FeelOpo is an interactive art installation that allows contact with fragments of the immaterial h... more FeelOpo is an interactive art installation that allows contact with fragments of the immaterial heritage of the Oporto City in the North of Portugal. Through location-based storytelling of the living city, this interactive installation allows visitors to explore, at different levels, several typical characteristics of this city, addressing aspects of cultural identity based on contrasting images and videos. The visitors feel and explore visual stories of the live city, through a process of appropriation and articulation of these narratives, generating an expansion of this intangible heritage.
Instructional Design of Online Courses in Mozambique: The Use of eBooks as a Strategy to Improve Learning
Open Praxis
The potential of electronic books (ebooks) has been discussed widely, due mainly to their role in... more The potential of electronic books (ebooks) has been discussed widely, due mainly to their role in helping the user transform passive reading into interactive and dynamic learning, while promoting better retention and appropriation of materials. Taking this premise, the present study follows an exploratory and qualitative approach, discussing how the use of ebooks can improve learning, motivation, dynamism and interactivity in Distance Education. This study was supported by a bibliographic review and a survey method through an online questionnaire used as data collection instruments. The sample consisted of students who attended distance courses taught by the Open University ISCED-UnISCED in Mozambique. The scientific literature studied, and the results from the field research, show the practicality of using ebook as a learning resource and they facility the interactivity.
O cenário atual apresenta, cotidianamente, novas ferramentas tecnológicas, que auxiliam e que per... more O cenário atual apresenta, cotidianamente, novas ferramentas tecnológicas, que auxiliam e que permitem dar maior significado ao processo educacional. Nesse contexto, destacamos, principalmente, as tecnologias baseadas em Inteligência Artificial (IA), que são capazes de interpretar, estruturar e cruzar dados, gerando predições com as informações analisadas, podendo, ainda, realizar inferências automáticas e interação com os usuários. Diante da existência de poderosos recursos tecnológicos e a massificação de cursos on-line, podemos afirmar que as ferramentas de acompanhamento evolutivo dos participantes, a interação e as metodologias educacionais tornam-se fundamentais no processo de ensino-aprendizagem. Esse artigo tem o objetivo de nortear a especificação de requisitos do modelo tecnológico, que visa ao auxílio no processo de ensino-aprendizado em curso on-line. Essa investigação utilizou-se de entrevistas e inquéritos com gestores e alunos de universidades brasileiras, para identificar como a IA, aliada a outras tecnologias, poderia auxiliar o processo de ensino-aprendizado, além de proporcionar, aos gestores e professores (mediadores pedagógicos), mais informações operacionais, táticas e estratégicas, nas tomadas de decisão acadêmica. Por último, ratificou-se que, nas instituições analisadas, ainda, não existe o uso da IA e, também, há uma carência de tecnologias emergentes, que possibilitariam automatizar atividades operativas realizadas pelos professores.
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Papers by José Bidarra