
Viktor Dörfler
I am Professor of AI Strategy at the Department of Management Science, University of Strathclyde Business School, UK. I hold a Research Professor position at the Corvinus University of Budapest, Hungary and a Visiting Professor appointment at the Faculty of Economics & Business, University of Zagreb, Zagreb, Croatia. I was appointed member of the British Standard Institution's Artificial Intelligence Committee (BSI ART/001) 2019-2024.
My scholarly research focuses on talent, creativity, intuition, and the grandmaster-apprentice relationship. I conducted in-depth open-ended interviews with 20 top scientists, including 17 Nobel Laureates and two Eckert-Mauchly Award winners, in order to understand the thinking of scientists at the highest level of mastery. As a practitioner, 1999-2004 I spearheaded the development of AI software, a knowledge-based expert system shell, compared various AI solutions, and explored the validity of AI. In my consultancy work, I advise companies on AI implementation to support complex decisions through modelling expert knowledge and on fostering grandmaster-apprentice relationships to improve organizational learning.
To date, I have written 30+ journal papers, three books, 15 book chapters, and 100+ conference papers. Since 2018, I have delivered 20+ talks on Human Mind and AI in New York, London, Dubai, Abu Dhabi, Muscat, Manama, Lausanne, Budapest, and Birmingham, including two IEEE keynote talks, a TEDx talk, and other prestigious conference appearances.
My scholarly research focuses on talent, creativity, intuition, and the grandmaster-apprentice relationship. I conducted in-depth open-ended interviews with 20 top scientists, including 17 Nobel Laureates and two Eckert-Mauchly Award winners, in order to understand the thinking of scientists at the highest level of mastery. As a practitioner, 1999-2004 I spearheaded the development of AI software, a knowledge-based expert system shell, compared various AI solutions, and explored the validity of AI. In my consultancy work, I advise companies on AI implementation to support complex decisions through modelling expert knowledge and on fostering grandmaster-apprentice relationships to improve organizational learning.
To date, I have written 30+ journal papers, three books, 15 book chapters, and 100+ conference papers. Since 2018, I have delivered 20+ talks on Human Mind and AI in New York, London, Dubai, Abu Dhabi, Muscat, Manama, Lausanne, Budapest, and Birmingham, including two IEEE keynote talks, a TEDx talk, and other prestigious conference appearances.
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Journal papers by Viktor Dörfler
Design/methodology/approach – In this study we have adopted an approach similar to a qualitative metasynthesis, comparing the emergent patterns of two empirical projects, seeking synergies and contradictions and looking for additional insights from new emerging patterns.
Findings – On a philosophical level, we have found that bracketing, as a theoretical construct, is not about the achievement of objectivity; quite to the contrary, it embraces subjectivity and puts it centre-stage. On a theoretical level, we have achieved a better understanding of Husserl’s phenomenology, as a theory of mind. On a methodological level, we have achieved a powerful way of supplementing and/or clarifying research findings, by using a theoretical construct as a methodological tool.
Originality/value – Our paper contributes to the phenomenology literature at a philosophical, theoretical and methodological level, by offering a better understanding and a novel implementation of one of the central theoretical constructs of phenomenology.
business such as learning and marketing. It has also been predicted
to revolutionise the process of innovating. However, there have been
very few examples of gamification supporting the innovating process
within the academic literature. The starting point for this thought
piece is whether this prediction can ever be fulfilled. We intend to
open a discussion about the ways in which gamification and innovating
may intertwine and how the mindset and the toolset of gamification
can support the process of innovating. In particular, we
showcase and review a set of examples of gamifying innovating
activities from both research and practice. Coupling this review of
practice with academic evidence from innovation literature, we highlight
some gaps and explore potential directions for further research.