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The topic of interactive narrative has been under research for many years. Many regard the term itself as an oxymoron [1] [2], while others see narrative as an integral part of every interactive production [3] . While there has been much... more
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Video games today increasingly situate play in imaginative 3D worlds. As a result, the industry devotes much time and effort to level design. However, this subject has received very little research. Documentation on the process of level... more
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      Game DesignVideo Annotation
3D video games are a popular form of entertainment that features elaborate visual compositions and settings. Occasionally, players are thrown into situations with a high amount of visual complexity, which may cause players, especially... more
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This paper investigates the differences between 3D level designs in 21 popular games. We have developed a framework to analyze 3D level designs based on patterns extracted from level designers and game play sessions. We then use these... more
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Video games today increasingly situate play in imaginative 3D worlds. As a result, the industry devotes much time and effort to level design. However, this subject has received very little research. Documentation on the process of level... more
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Cooperative design has been an integral part of many games. With the success of games like Left4Dead, many game designers and producers are currently exploring the addition of cooperative patterns within their games. Unfortunately, very... more
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    • Architecture
The topic of interactive narrative has been under research for many years. While there has been much research exploring the development of new algorithms that enable and enhance interactive narratives, there has been little research... more
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Abstract Boidz is an ambient visualization populated by autonomous a-life flocking agents situated in a 3D augmented reality environment. This work allows users to visualize population fluctuation as multi-agent flocking behavior using a... more
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    • Architecture
Virtual reality simulators have a serious flaw: Users tend to get lost and disoriented as they navigate. The prevailing opinion is that this is due to the lack of physical motion cues, but a growing body of research challenges this... more
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Virtual reality (VR) technology is increasingly used in spatial cognition research, as it offers high experimental control and interactivity in naturalistic multi-modal environments, something that is difficult to achieve in realworld... more
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      PsychologyCognitive SciencePhilosophySpace perception
Virtual reality simulators have a serious flaw: Users tend to get lost and disoriented as they navigate. The prevailing opinion is that this is due to the lack of physical motion cues, but a growing body of research challenges this... more
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