Zolotukhin et al., 2019 - Google Patents

Method of Creating the 3D Face Model of Character Based on Textures Maps Module

Zolotukhin et al., 2019

Document ID
16264244462950376906
Author
Zolotukhin D
Sachenko A
Hermanowich A
Komar M
Bykovyy P
Publication year
Publication venue
International Conference on Pattern Recognition and Information Processing

External Links

Snippet

The 3D character development process is long, heavy and requires a high level of professional skills. For today, traditional approaches require from the developer a lot of time, resources and high-professional skills for making a 3D character model. To facilitate this …
Continue reading at link.springer.com (other versions)

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/50Lighting effects
    • G06T15/60Shadow generation
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/50Lighting effects
    • G06T15/503Blending, e.g. for anti-aliasing
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/04Texture mapping
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2210/00Indexing scheme for image generation or computer graphics
    • G06T2210/08Bandwidth reduction
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRICAL DIGITAL DATA PROCESSING
    • G06F17/00Digital computing or data processing equipment or methods, specially adapted for specific functions
    • G06F17/50Computer-aided design
    • G06F17/5009Computer-aided design using simulation
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T11/002D [Two Dimensional] image generation
    • G06T11/001Texturing; Colouring; Generation of texture or colour
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • G06T13/203D [Three Dimensional] animation
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T11/002D [Two Dimensional] image generation
    • G06T11/60Editing figures and text; Combining figures or text
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T17/00Three dimensional [3D] modelling, e.g. data description of 3D objects
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating 3D models or images for computer graphics
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2200/00Indexing scheme for image data processing or generation, in general
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06QDATA PROCESSING SYSTEMS OR METHODS, SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce, e.g. shopping or e-commerce
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06QDATA PROCESSING SYSTEMS OR METHODS, SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q10/00Administration; Management

Similar Documents

Publication Publication Date Title
Paulin et al. Review and analysis of synthetic dataset generation methods and techniques for application in computer vision
Foster et al. Integrating 3D modeling, photogrammetry and design
Murdock 3DS MAX 9 BIBLE (With CD)
Jimenez et al. Separable subsurface scattering
Montero et al. Designing and implementing interactive and realistic augmented reality experiences
Peddie Ray tracing: a tool for all
Labschütz et al. Content creation for a 3D game with Maya and Unity 3D
CN111949904B (en) Data processing method and device based on browser and terminal
Cantrell et al. Modeling the environment: techniques and tools for the 3D illustration of dynamic landscapes
Hevko et al. Methods building and printing 3D models historical architectural objects
Astuti et al. Comparison of time, size and quality of 3d object rendering using render engine Eevee and cycles in blender
Boeykens Unity for architectural visualization
Nowak et al. Modeling and rendering of volumetric clouds in real-time with unreal engine 4
Rahmat et al. Virtual reality interactive media for universitas sumatera utara–a campus introduction and simulation
Khor et al. AR Mobile Application for Enhancing National Museum Heritage Visualization
Borkowski et al. Use of applications and rendering engines in architectural design–state-of-the-art
Zolotukhin et al. Method of Creating the 3D Face Model of Character Based on Textures Maps Module
Clair et al. An introduction to building 3D crime scene models using SketchUp
Vince Essential computer animation fast: How to understand the techniques and potential of computer animation
Bellos et al. Virtualand: an immersive virtual experience for cultural and natural heritage sites
Setyaningfebry et al. Developing a website for rendering based on renderers' experience
Rojas-Sola et al. Overview of the treatment of historical industrial heritage in engineering graphics
Ollila Character Creation: Comparison of 3D and 2D Video Game Graphics Workflow
Kleverud Interactive visualization of CAD data in real time rendering
Cain et al. A case study of a virtual audience in a reconstruction of an ancient roman odeon in aphrodisias