
Mathias Fuchs
Mathias Fuchs
--- artist, musican, media critic
Mathias has pioneered in the field of artistic use of game engines in various game art installations. He started the first European Masters Programme in Creative Games at the School of Art & Design at the University of Salford in Greater Manchester. Creative Games is a discipline on the borderline of games, art and critical discourse.
He is currently a professor at Leuphana University Lüneburg. He is also director of the Gamfication Lab at the Centre for Digital Cultures in Lüneburg. He has had sound and media installations in Vienna, London, Mexico City, Tokyo, Helsinki, Stockholm, Norwich, Cairo, Vancouver, Paris, and Providence. Commissioned work for ISEA94 and ISEA2004, resfest, ars electronica, PSi #11, futuresonic, EAST, the Greenwich Millennium Dome. Creative games for museums, urban planning and theatre performances.
Address: Lichtenraderstrasse 39
12049 Berlin / Neukölln
Germany
--- artist, musican, media critic
Mathias has pioneered in the field of artistic use of game engines in various game art installations. He started the first European Masters Programme in Creative Games at the School of Art & Design at the University of Salford in Greater Manchester. Creative Games is a discipline on the borderline of games, art and critical discourse.
He is currently a professor at Leuphana University Lüneburg. He is also director of the Gamfication Lab at the Centre for Digital Cultures in Lüneburg. He has had sound and media installations in Vienna, London, Mexico City, Tokyo, Helsinki, Stockholm, Norwich, Cairo, Vancouver, Paris, and Providence. Commissioned work for ISEA94 and ISEA2004, resfest, ars electronica, PSi #11, futuresonic, EAST, the Greenwich Millennium Dome. Creative games for museums, urban planning and theatre performances.
Address: Lichtenraderstrasse 39
12049 Berlin / Neukölln
Germany
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Books by Mathias Fuchs
Edited Books by Mathias Fuchs
The coverage of games across media sectors and social niches also makes them a super-medium, a medium that can easily adopt the styles and modes of predecessor media. Games can cannibalise sister media and pretend to be film, radio, narration,
Papers by Mathias Fuchs