Papers by Valentina Fiore
Luca Cambiaso dalla ricerca storica al virtuale
Nell\u2019attivit\ue0 grafica e pittorica di Luca Cambiaso si riscontra con continuit\ue0 un\u201... more Nell\u2019attivit\ue0 grafica e pittorica di Luca Cambiaso si riscontra con continuit\ue0 un\u2019attenzione specifica alla figura in movimento e al suo porsi nello spazio. Il volume illustra i risultati di un progetto di ricerca per la realizzazione di uno studio sulla figura umana di Luca Cambiaso e la elaborazione digitale di un manichino virtuale animato, i cui rendering vengono presentati nel Cd-Rom allegato al volume

Il Capitale Culturale: Studies on the Value of Cultural Heritage, 2018
Se gia Vincenzo Scamozzi individuava Genova, insieme a Roma, come citta in cui si sviluppano al m... more Se gia Vincenzo Scamozzi individuava Genova, insieme a Roma, come citta in cui si sviluppano al meglio quel genere di fabbriche che si dicono gallerie, e pero nel passaggio tra il Seicento e il Settecento che questi ambienti acquisiscono sempre piu una propria peculiarita, specialmente in rapporto con l’apparato decorativo. Attraverso un’analisi sistematica di questi manufatti si e voluto dimostrare come, a Genova, la galleria fosse solo raramente concepita come spazio unicamente dedicato all’esposizione della quadreria: assume invece, molto piu spesso, la funzione di vero e proprio modulo architettonico fluido, dove l’oggetto della collezione puo essere messo in secondo piano per arrivare fin quasi a sparire del tutto; la parete, strutturata dalle linee di forza del reticolo architettonico, accoglie cosi ‘finti’ quadri ad affresco e ‘finti’ arredi scultorei a monocromo che – accanto alla presenza fisica di alcuni, selezionati, oggetti che cambiano a seconda del gusto e delle mode –...
Acta historiae artis Slovenica, 2019
Throughout her career, our esteemed and now retired colleague Dr. Lavrič published fundamental st... more Throughout her career, our esteemed and now retired colleague Dr. Lavrič published fundamental studies about the role of religious confraternities as patrons of art. 1 Based on her own distinguished scholarship and the large amount of archival material that still requires examination, she realized that it would be prudent to open up her investigation to a group of scholars, whom she included in the project. She also invited the Faculty of Theology at the University of Ljubljana to participate, understanding from the outset the necessity of interdisciplinary collaboration and the seamless integration of art history with history and theology. Ana Lavrič's many years of meticulous archival work introduced to Slovenia an almost unexamined field to which she contributed groundbreaking studies. 2 Furthermore, she encouraged
Spazi del Collezionismo. Temi e Sperimentazioni, 2013
Hoggidì si usano molto a Roma et a Genova, et in altre città di Italia quel genere di fabbriche c... more Hoggidì si usano molto a Roma et a Genova, et in altre città di Italia quel genere di fabbriche che dicono Gallerie; forsi per essere state introdotte prima nella Gallia, o Francia per trattenersi a passeggio i personaggi nelle corti, le proporzioni di loro si ricavano dalle Loggie, ma sono alquanto meno aperte di esse. Questa sorte di edificio fu parimento appresso agli antichi, come si legge nella vita di Lucio Lucullo, et altrove, et in vero sono di grandissima comodità, et accrescono meraviglioso ornamento alle fabbriche; ma però si convengono solo a signori e gran personaggi» 1 .
Acta historiae artis Slovenica. Illuminating the soul, glorifyimg the sacred. Religious confraternities and the Visual Arts in Early Modern Europe. 23/2, 2018
Copia d'altare: Bernardo Schiaffino e l'altare di San Luigi Gonzaga di Andrea Pozzo
Perchè l'altissima povertà fu diletta sposa di Christo". Altari cappuccini in Liguria
ABSTRACT
Lo spazio dell'antico nelle residenze genovesi tra XV e XVIII secolo: la diffusione e l'evoluzione della Galaria sive loggia
ABSTRACT
Il modello virtuale: uno strumento di studio

V. Cappellini, E. Del Re (a cura di), Electronic Imaging & the Visual Arts. EVA 2016 Florence. Proceedings, Firenze 2016, pp. 76-81
Getting tourists in normally unaccessible spaces, showing sounds and events to the citizens, all ... more Getting tourists in normally unaccessible spaces, showing sounds and events to the citizens, all this while causing the same emotions the assignor had felt, increasing the value of spaces and corners of the city that still haven't been properly inserted in a touristic route, reaching a high divulgation to a large public: these are the goals set to the research project for an App aiming to spread information about the city. The App's software and user interface, developed by Xenia Production and Smartland Project s.r.l., are made to contain different levels of information, from the whole urban area to the single artistic artifact, inviting the visitor to experience a real route in the city and a virtual one in the in-depth analysis of its cultural aspects. The App is focused on the Strada Balbi and Piazza dell'Annunziata area, where a big part of the University's buildings are located: these buildings-which together form a public " extended museum " lived, inhabited and studied directly by the University-allow the academic environment, its researches, and the new discoveries made by the continuous studies on the artifacts it lives in to speak for themselves. In this regard the App, working with the large patrimony property of the Athenaeum, is meant not only for the external public, but also for the internal one, meaning the students themselves, for which it will become a learning tool and an instrument for a more direct experience. The results of the researches for the study projects, final papers, in-depths analyses and topicalizations will be immediately and directly communicated to the tourists and, why not, the city's inhabitants.

An easy to author dialogue management system for serious games
Journal on Computing and Cultural Heritage, 2013
ABSTRACT This article describes an architecture for a dialogue management system to be employed i... more ABSTRACT This article describes an architecture for a dialogue management system to be employed in serious games for natural language interaction with nonplayer characters. The aim of this work is to improve the learning experience by enhancing the immersiveness felt by the player. The system is implemented in a Service Oriented Architecture perspective and it exposes its functionalities through Web services. It also provides an easy to use authoring tool, which allows cultural heritage experts to define the character's knowledge without the need for learning a scripting language. We tested the system by embedding it in a simple serious game, where the user could interact with the virtual representation of a XVI century Geneoese artist, Luca Cambiaso, in order to acquire knowledge about his life and artworks. These early lab test results showed a high level of appreciation for the usability of the system and for the user engagement. Tests also showed that the system is a good didactic tool, since players demonstrated a similar level of knowledge acquisition to that achieved by reading a text.
A serious game model for cultural heritage
Journal on Computing and Cultural Heritage, 2012
Abstract Serious games present a promising opportunity for learning, but the genre still lacks me... more Abstract Serious games present a promising opportunity for learning, but the genre still lacks methodologies and tools for efficient and low-cost production, particularly for teacher and domain experts. This article gives an authoring framework that aims to provide structured support, from content design to final implementation. In particular, we have abstracted a conceptual model—the SandBox Serious Game-which relies on a generalization of task-based learning theory. The model invites players to perform cognitive tasks contextually ...
L'editore rimane a disposizione per gli eventuali diritti sulle immagini pubblicate. I diritti d'... more L'editore rimane a disposizione per gli eventuali diritti sulle immagini pubblicate. I diritti d'autore verranno tutelati a norma di legge.
Talks by Valentina Fiore

"Cultural Assets, “extended museums” and the historic city: the case study of an App. for Genoa", International meeting "Electronic Imaging & the Visual Arts EVA 2016", Firenze, 11 - 12 Maggio 2016
Getting tourists in normally unaccessible spaces, showing sounds and events to the citizens, all ... more Getting tourists in normally unaccessible spaces, showing sounds and events to the citizens, all this while causing the same emotions the assignor had felt, increasing the value of spaces and corners of the city that still haven’t been properly inserted in a touristic route, reaching a high divulgation to a large public: these are the goals set to the research project for an App aiming to spread information about the city.
The App’s software and user interface, developed by Xenia Production and Smartland Project s.r.l., are made to contain different levels of information, from the whole urban area to the single artistic artifact, inviting the visitor to experience a real route in the city and a virtual one in the in-depth analysis of its cultural aspects.
The App is focused on the Strada Balbi and Piazza dell’Annunziata area, where a big part of the University’s buildings are located: these buildings - which together form a public “extended museum” lived, inhabited and studied directly by the University - allow the academic environment, its researches, and the new discoveries made by the continuous studies on the artifacts it lives in to speak for themselves. In this regard the App, working with the large patrimony property of the Athenaeum, is meant not only for the external public, but also for the internal one, meaning the students themselves, for which it will become a learning tool and an instrument for a more direct experience. The results of the researches for the study projects, final papers, in-depths analyses and topicalizations will be immediately and directly communicated to the tourists and, why not, the city’s inhabitants.
Uploads
Papers by Valentina Fiore
Talks by Valentina Fiore
The App’s software and user interface, developed by Xenia Production and Smartland Project s.r.l., are made to contain different levels of information, from the whole urban area to the single artistic artifact, inviting the visitor to experience a real route in the city and a virtual one in the in-depth analysis of its cultural aspects.
The App is focused on the Strada Balbi and Piazza dell’Annunziata area, where a big part of the University’s buildings are located: these buildings - which together form a public “extended museum” lived, inhabited and studied directly by the University - allow the academic environment, its researches, and the new discoveries made by the continuous studies on the artifacts it lives in to speak for themselves. In this regard the App, working with the large patrimony property of the Athenaeum, is meant not only for the external public, but also for the internal one, meaning the students themselves, for which it will become a learning tool and an instrument for a more direct experience. The results of the researches for the study projects, final papers, in-depths analyses and topicalizations will be immediately and directly communicated to the tourists and, why not, the city’s inhabitants.