Serious Game, Serious Results: A Case Study with Evidence
Bilgisayar oyunları ve iletişim, Apr 20, 2016
This article describes the process used to design and development of a serious game to teach a di... more This article describes the process used to design and development of a serious game to teach a difficult topic, statistics. It describes specific decisions made at each stage by answering 12 general questions of game design and evaluation. These questions can be used by game designers to facilitate choices made at decision points and are applicable to any tutorial game development project. The resulting game was tested for learning efficacy in a formal quantitative experiment. The game was found to produce significantly better learning than conventional classroom instruction. However, student acceptance of learning from the game was mixed. Analysis of player responses to open ended questions about their experience suggest some specific reasons for this lack of acceptance that are worthy of further study. Of note, the single largest negative experience reported by players of the game was the lack of communication with the instructor and other students during game play. Suggestions for iterative improvement of the game derived from student comments are described. This article describes, in a case study format, a two-year project to develop a serious pedagogical game. The stages of the design process are presented as a series of questions designed to be used as a template for the game design process relevant to any pedagogical game. This paper describes what happened at each stage in the design of a specific game teaching statistics.
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