
Eike Falk Anderson
I am a Principal Academic (Principal Lecturer) in Game Development and course leader for the BSc Software Development for Animation, Games and Effects undergraduate degree programme at the National Centre for Computer Animation (Bournemouth University), where I also lectured between 2001 and 2008 while completing my PhD.
From 2008 until 2012 I was Senior Lecturer in Computer Games Technology and in the 2011/2012 academic year Course Leader for the BSc Multimedia Computing undergraduate degree within the Creative Computing subject group at Coventry University's Faculty of Engineering and Computing. There I was also a founding member of the Interactive Worlds ARG (iWARG), which was set up in January 2009.
A major area of my research is the development of methods and techniques for the creation of interactive virtual environments, i.e. mainly computer games, as well as the virtual entities that populate these virtual worlds. This has included research and development of methods for the creation of (virtual world) visuals through simulation and procedural techniques for content creation for games, including serious games. Related to this I am interested in the use of computer games technology for cultural heritage applications.
Another area that I am researching is computer science education, including introductory computing education with a special focus on computer graphics education and procedural literacy. This has encompasses innovative education approaches and the use of technological education aids, such as serious games.
I am a cofounder and associate editor of the International Journal of Interactive Worlds (ISSN: 2165-9508).
Supervisors: Prof. Peter Comninos
Address: The National Centre for Computer Animation (NCCA)
Bournemouth University
Talbot Campus
Fern Barrow, Poole
Dorset BH12 5BB, UK
From 2008 until 2012 I was Senior Lecturer in Computer Games Technology and in the 2011/2012 academic year Course Leader for the BSc Multimedia Computing undergraduate degree within the Creative Computing subject group at Coventry University's Faculty of Engineering and Computing. There I was also a founding member of the Interactive Worlds ARG (iWARG), which was set up in January 2009.
A major area of my research is the development of methods and techniques for the creation of interactive virtual environments, i.e. mainly computer games, as well as the virtual entities that populate these virtual worlds. This has included research and development of methods for the creation of (virtual world) visuals through simulation and procedural techniques for content creation for games, including serious games. Related to this I am interested in the use of computer games technology for cultural heritage applications.
Another area that I am researching is computer science education, including introductory computing education with a special focus on computer graphics education and procedural literacy. This has encompasses innovative education approaches and the use of technological education aids, such as serious games.
I am a cofounder and associate editor of the International Journal of Interactive Worlds (ISSN: 2165-9508).
Supervisors: Prof. Peter Comninos
Address: The National Centre for Computer Animation (NCCA)
Bournemouth University
Talbot Campus
Fern Barrow, Poole
Dorset BH12 5BB, UK
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Papers by Eike Falk Anderson
real-time rendering performance.
We describe and discuss a simple method for realistically casting shadows from an opaque solid object through a GPU (graphics processing unit) based particle system representing natural phenomena, such as smoke.
This paper aims to address these problems by presenting a method for simplifying the process of evaluating engines for their suitability for game development projects, comparing a number of game engines and using our findings as a basis for a definition of the term ‘game engine’.