Papers by Hendy Reginald Cuaca Dharma

Adaptation in Game: Consumer Rating Result for Remade and Remastered Games (1997-2022)
2023 8th International Conference on Business and Industrial Research (ICBIR)
Old school games which gained their fame in the era of Sony PlayStation (PS) and PlayStation 2 (P... more Old school games which gained their fame in the era of Sony PlayStation (PS) and PlayStation 2 (PS2) have made a comeback in different style. This adaptation work is known as remaking and remastering. The research objects are remade and remastered games in the latter consoles such as PS4, PS5, Nintendo Switch, and alikes; without taking Personal Computer (PC) and mobile games into account. Qualitative method is used in the discussion of user rating and its effects on the research objects. The research aims to seek pros and cons of remade and remastered games by looking at ratings given by consumers from those adapted works. The result of this research showed how remade and remastered games rated low in comparison to original games. It is found from questionnaires and literature review that pricing and technical factors played role in the decrement of remade and remastered games rating as they cost more expensive while having little updates or bug fixes.

The Effect of Learning Facilities and the Role of Lecturers on Interest in Hybrid Learning: A Case Study at Binus University
2023 8th International Conference on Business and Industrial Research (ICBIR)
Covid-19 has brought many changes in all fields, including the world of education. Since the Indo... more Covid-19 has brought many changes in all fields, including the world of education. Since the Indonesian government banned face-to-face learning (Onsite learning), Universities held online learning. At the beginning of the change, there were so many obstacles experienced. Bina Nusantara University also held online learning. In the even semester of the 2022 academic year, hybrid classes begin. This research aims to determine the effect of learning facilities and the role of lecturers on interest in learning in a hybrid student of the Japanese study program at Binus University. This study used the quantitative method by distributing questionnaires to students in semesters 1 and 3 in odd semesters in 2022. This research is categorized as ex post facto research by conducting systematic empirical investigations. From the results of simultaneous testing of the associative hypothesis as the elaboration of the problem formulation, learning facilities and the role of the lecturer simultaneously influence the interest in learning in a hybrid variable by 80%.

2022 International Conference on Smart Generation Computing, Communication and Networking (SMART GENCON)
Old school games which gained their fame in the era of Sony PlayStation (PS) and PlayStation 2 (P... more Old school games which gained their fame in the era of Sony PlayStation (PS) and PlayStation 2 (PS2) have made a comeback in different style. This adaptation work is known as remaking and remastering. The research objects are remade and remastered games in the latter consoles such as PS4, PS5, Nintendo Switch, and alikes; without taking Personal Computer (PC) and mobile games into account. Qualitative method is used in the discussion of user rating and its effects on the research objects. The research aims to seek pros and cons of remade and remastered games by looking at ratings given by consumers from those adapted works. The result of this research showed how remade and remastered games rated low in comparison to original games. It is found from questionnaires and literature review that pricing and technical factors played role in the decrement of remade and remastered games rating as they cost more expensive while having little updates or bug fixes.

IEEE Xplore, 2023
Covid-19 has brought many changes in all fields, including the world of education. Since the Indo... more Covid-19 has brought many changes in all fields, including the world of education. Since the Indonesian government banned face-to-face learning (Onsite learning), Universities held online learning. At the beginning of the change, there were so many obstacles experienced. Bina Nusantara University also held online learning. In the even semester of the 2022 academic year, hybrid classes begin. This research aims to determine the effect of learning facilities and the role of lecturers on interest in learning in a hybrid student of the Japanese study program at Binus University. This study used the quantitative method by distributing questionnaires to students in semesters 1 and 3 in odd semesters in 2022. This research is categorized as ex post facto research by conducting systematic empirical investigations. From the results of simultaneous testing of the associative hypothesis as the elaboration of the problem formulation, learning facilities and the role of the lecturer simultaneously influence the interest in learning in a hybrid variable by 80%.

IEEE Xplor, 2023
Old school games which gained their fame in the era of Sony PlayStation (PS) and PlayStation 2 (P... more Old school games which gained their fame in the era of Sony PlayStation (PS) and PlayStation 2 (PS2) have made a comeback in different style. This adaptation work is known as remaking and remastering. The research objects are remade and remastered games in the latter consoles such as PS4, PS5, Nintendo Switch, and alikes; without taking Personal Computer (PC) and mobile games into account. Qualitative method is used in the discussion of user rating and its effects on the research objects. The research aims to seek pros and cons of remade and remastered games by looking at ratings given by consumers from those adapted works. The result of this research showed how remade and remastered games rated low in comparison to original games. It is found from questionnaires and literature review that pricing and technical factors played role in the decrement of remade and remastered games rating as they cost more expensive while having little updates or bug fixes.

Old school games which gained their fame in the era of Sony PlayStation (PS) and PlayStation 2 (P... more Old school games which gained their fame in the era of Sony PlayStation (PS) and PlayStation 2 (PS2) have made a comeback in different style. This adaptation work is known as remaking and remastering. The research objects are remade and remastered games in the latter consoles such as PS4, PS5, Nintendo Switch, and alikes; without taking Personal Computer (PC) and mobile games into account. Qualitative method is used in the discussion of user rating and its effects on the research objects. The research aims to seek pros and cons of remade and remastered games by looking at ratings given by consumers from those adapted works. The result of this research showed how remade and remastered games rated low in comparison to original games. It is found from questionnaires and literature review that pricing and technical factors played role in the decrement of remade and remastered games rating as they cost more expensive while having little updates or bug fixes.

2022 International Conference on Smart Generation Computing, Communication and Networking (SMART GENCON), 2022
Old school games which gained their fame in the era of Sony PlayStation (PS) and PlayStation 2 (P... more Old school games which gained their fame in the era of Sony PlayStation (PS) and PlayStation 2 (PS2) have made a comeback in different style. This adaptation work is known as remaking and remastering. The research objects are remade and remastered games in the latter consoles such as PS4, PS5, Nintendo Switch, and alikes; without taking Personal Computer (PC) and mobile games into account. Qualitative method is used in the discussion of user rating and its effects on the research objects. The research aims to seek pros and cons of remade and remastered games by looking at ratings given by consumers from those adapted works. The result of this research showed how remade and remastered games rated low in comparison to original games. It is found from questionnaires and literature review that pricing and technical factors played role in the decrement of remade and remastered games rating as they cost more expensive while having little updates or bug fixes.

Exclamation mark or kantanfu in Japanese, is one of written language elements used to convey expr... more Exclamation mark or kantanfu in Japanese, is one of written language elements used to convey expressions. Based on exclamation mark usage, the meaning and nuance of a sentence could differ. Amidst the COVID19 pandemic that l i m i t s o n e ' s i n t e r a c t i o n t o a n o t h e r , t h e f r e q u e n c y o f d i g i t a l communication has significantly increased. Digital communication through chats has become an activity that cannot be separated from everyday life. Therefore, it is important to understand exclamation marks correctly. The aim of this study is to avoid misunderstandings that could happen through chats in Japanese. This study will compare the use and interpretation of exclamation marks in Japanese chat between Indonesians and Japanese. Japanese chat messages containing exclamation marks were analyzed using H y m e s ' S P E A K I N G t h e o r y. T h i s s t u d y u s e s C r e s w e l l ' s convergent mixed methods, with quantitative data of I n d o n e s i a n s ' q u e s t i o n n a i r e s u r v e y r e s u l t s , a n d q u a l i t a t i v e d a t a of interviews with Japanese people. Study results show that there are differences in the use and function of exclamation marks between Indonesians and Japanese.

The Analysis of Emoji's Usage from Japanese Generation Perspectives
Indonesian Journal of Tourism and Hospitality Management, Dec 28, 2022
Japanese people sometimes use emoji in their daily activities, especially in non-verbal communica... more Japanese people sometimes use emoji in their daily activities, especially in non-verbal communications such as text messages or posting on their social media. Therefore, the purpose of this research is to find out what kind of emojis that Japanese people of generation X, Y, and Z tend to use in their communication. This research uses library and qualitative method. Authors also conduct a survey on 90 random Japanese people. It is hoped that this research allows us to know the representation of emoji that is used between different generations in Japan.The research shows that emoji used in communication may serve as a medium to maintain harmony between generations to communicate in this digital era. Plenty of Japanese people, especially within families and friends use emoji to emphasize expressions in a sentence as well as making them more friendly. Moreover, another result of why Japanese people use emoji in smartphones is because of its practicality.

Asian Journal of Applied Education (AJAE)
Exclamation mark or kantanfu in Japanese, is one of written language elements used to convey expr... more Exclamation mark or kantanfu in Japanese, is one of written language elements used to convey expressions. Based on exclamation mark usage, the meaning and nuance of a sentence could differ. Amidst the COVID19 pandemic that limits one’s interaction to another, the frequency of digital communication has significantly increased. Digital communication through chats has become an activity that cannot be separated from everyday life. Therefore, it is important to understand exclamation marks correctly. The aim of this study is to avoid misunderstandings that could happen through chats in Japanese. This study will compare the use and interpretation of exclamation marks in Japanese chat between Indonesians and Japanese. Japanese chat messages containing exclamation marks were analyzed using Hymes’ SPEAKING theory. This study uses Creswell's convergent mixed methods, with quantitative data of Indonesians’ questionnaire survey results, and qualitative data of interviews with Japanese peo...

Indonesian Journal of Tourism and Hospitality Management (WAKATOBI), 2022
Japanese people sometimes use emoji in their daily activities, especially in non-verbal communica... more Japanese people sometimes use emoji in their daily activities, especially in non-verbal communications such as text messages or posting on their social media. Therefore, the purpose of this research is to find out what kind of emojis that Japanese people of generation X, Y, and Z tend to use in their communication. This research uses library and qualitative method. Authors also conduct a survey on 90 random Japanese people. It is hoped that this research allows us to know the representation of emoji that is used between different generations in Japan.The research shows that emoji used in communication may serve as a medium to maintain harmony between generations to communicate in this digital era. Plenty of Japanese people, especially within families and friends use emoji to emphasize expressions in a sentence as well as making them more friendly. Moreover, another result of why Japanese people use emoji in smartphones is because of its practicality.
Lingua Cultura, 2015
This research aimed to find the inter-correlation between the factors of chara-bentou trend and t... more This research aimed to find the inter-correlation between the factors of chara-bentou trend and the impression of kawaii culture on chara-bentou. By applying descriptive qualitative method, this study explained the factors of chara-bentou trend and the representation of kawaii in chara-bentou. Data were gathered from magazines, books, and questionnaire (field survey). Descriptive analysis was conducted to make interpretation based on the questionnaire given. As a conclusion, the children who have known chara-bentou since their childhood will know the art of food, like the Japanese said, “Eat with your eyes.”
Efektivitas Penggunaan Media Gambar Dalam Mempelajari Jidoushi Dan Tadoushi Kepada Mahasiswa Semester Empat
EFEKTIVITAS PENGGUNAAN MEDIA GAMBAR DALAM MEMPELAJARI JIDOUSHI DAN TADOUSHI KEPADA MAHASISWA SEME... more EFEKTIVITAS PENGGUNAAN MEDIA GAMBAR DALAM MEMPELAJARI JIDOUSHI DAN TADOUSHI KEPADA MAHASISWA SEMESTER EMPAT - efektivitas, multimedia, media gambar, jidoushi, dan tadoushi
Jurnal KATA, May 3, 2018
In this research, I will analysis Japanese and Chinese metaphors texts (hiyu)/「比喩」using Tottochan... more In this research, I will analysis Japanese and Chinese metaphors texts (hiyu)/「比喩」using Tottochan novel. Firstly, I will pick up some texts contain metaphors in this light novel, at least 4 sentences. Those sentences will be divided into 2 different metaphors. First is chokuyu 直喩」/明喻(míngyù) and the second one is inyu「隠喩」/暗喻 (ànyù). Those Japanese and Chinese metaphors will be compared using Chinese and Japanese language metaphors theories. For that reasons, I will use literature collection method in this research. And after completed the sentences data, those sentences will be analyzed using descriptive analytic. As a conclusion, even though both of the words did not have similar pronunciation, intonation, and character, but both of the metaphor sentences have similar function and metaphor literary style.
Basic Japanese Grammar and Conversation e-learning through Skype and Zoom Online Application
Procedia Computer Science
Journal of Physics: Conference Series
There are plenty of kyara[s] created by Japanese authors in fiction. Due to the many kyara, many ... more There are plenty of kyara[s] created by Japanese authors in fiction. Due to the many kyara, many ways are used by authors of Japanese fiction. One of the ways is by putting a catch phrase at the end of a dialog in a kyara. This kind of catch phrase is called kyaragobi. The method that is used in this research is qualitative method combined with descriptive analysis. The purpose of the research is to prove that kyaragobi to be more than just a catch phrase, but instead as a more significant supporting element to an identity of a kyaragobi's distinctive character, especially in digital era. Based on the analysed questionnaires, kyaragobi gives a different representation related to the catch phrase of a kyara. By using a kyaragobi, an identity of a kyara becomes more distinctive compared to other similar kyaras.
Efektivitas Penggunaan Media Gambar Dalam Mempelajari Jidoushi Dan Tadoushi Kepada Mahasiswa Semester Empat
Jurnal KATA, May 3, 2018
In this research, I will analysis Japanese and Chinese metaphors texts (hiyu)/「比喩」using Tottochan... more In this research, I will analysis Japanese and Chinese metaphors texts (hiyu)/「比喩」using Tottochan novel. Firstly, I will pick up some texts contain metaphors in this light novel, at least 4 sentences. Those sentences will be divided into 2 different metaphors. First is chokuyu 直喩」/明喻(míngyù) and the second one is inyu「隠喩」/暗喻 (ànyù). Those Japanese and Chinese metaphors will be compared using Chinese and Japanese language metaphors theories. For that reasons, I will use literature collection method in this research. And after completed the sentences data, those sentences will be analyzed using descriptive analytic. As a conclusion, even though both of the words did not have similar pronunciation, intonation, and character, but both of the metaphor sentences have similar function and metaphor literary style.
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Papers by Hendy Reginald Cuaca Dharma