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Figure 6. Vector decomposition using the projection of vectors for the  first gap border (i=1) V,: velocity vector of an obstacle creating the first gap border, ¥,,: the projected vector).  Considering the same triangle, the third side of the triangle (d3) and the angles G, and Gz can be calculated by using the law of Cosines, represented in Equations (8)-  (10).

Figure 6 Vector decomposition using the projection of vectors for the first gap border (i=1) V,: velocity vector of an obstacle creating the first gap border, ¥,,: the projected vector). Considering the same triangle, the third side of the triangle (d3) and the angles G, and Gz can be calculated by using the law of Cosines, represented in Equations (8)- (10).