Academia.edu no longer supports Internet Explorer.
To browse Academia.edu and the wider internet faster and more securely, please take a few seconds to upgrade your browser.
Figure 8 a) Predicting future sensorimotor events by remembering previous sequences. Suppose the agent has experienced the sequence of events ao7ao1.'This sequence has a match at level / = 1. ao? and ao2 are potential successors. b) Prediction by rearranging eSMCs in new combinations. For continuing the prediction of the branch ao/ao1ao2, no match is found in the tree. The oldest events ate successively discarded until a match is found again (ao2). The resulting sequences are ao1ao1ao2a01ao3 and aotaolao2a03ao1. (Source: Maye and Engel 2012b] (Hoffman et al., 2012). It should be noted that in all cases, the parameter of interest (e.g., what the supporting surface was; whether the robot was near or far from a wall) could not (even in principle) be read off directly from any sensor, but rather was implicit in the patterns of sensorimotor interaction. Using this probabilistic model, with appropriate hardwired evaluative functions (e.g. avoid tumbling; avoid bumper contact) the real and simulated robots were easily able to learn these probabilistic environmental and proprioceptive sensorimotor contingencies, and to achieve real-world tasks. and to achieve real-world tasks.
Discover breakthrough research and expand your academic network
Join for free