Figure 3 A3D model of an archaeological figure and its voxel representation Once the voxel grid has been labeled in this way, the descriptor can be calculated. Broadly speaking, what it is done is to assume that when passing a cutting plane through the voxel grid there is perfect reflective symmetry between the two halves, so that one of the two halves can be replaced with the other if that property were fulfilled. Then, the reflective symmetry distance is calculated in the real model and compare it with the assumed model to measure any difference. If both representations are equal (zero distance), then there is perfect symmetry and a radius of | is assigned to the corresponding plane. If not, a value less than 1 is assigned according to how different these figures are.