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These too can be made using a set of impulses regularly spaced in the /og-time domain.  the density, which should be infinite to avoid frequency distortion, as shown in Figure 131.  what we might call a Shephard rhythm, which incessantly slows down while adding faster beats, /Risset 91  Reverberation is the same as echoes except the sound  Whereas Shephard tones. have an incessantly rising time but a constant pitch height, Risset demonstrates  is diffuse. This can be modelled as above using a large  8.6.5.9.5 Shephard rhythms  but finite density, i.e. Q({set}, 0, large, {set}). This

Figure 131 These too can be made using a set of impulses regularly spaced in the /og-time domain. the density, which should be infinite to avoid frequency distortion, as shown in Figure 131. what we might call a Shephard rhythm, which incessantly slows down while adding faster beats, /Risset 91 Reverberation is the same as echoes except the sound Whereas Shephard tones. have an incessantly rising time but a constant pitch height, Risset demonstrates is diffuse. This can be modelled as above using a large 8.6.5.9.5 Shephard rhythms but finite density, i.e. Q({set}, 0, large, {set}). This