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Fig. 1. Virtual classroom application characteristics.  Sachin G. Deshpande, Member, IEEE, and Jeng-Neng Hwang, Fellow, IEEE  those from RealNetworks [10], Microsoft Netshow  11], and  Microsoft V xtreme [12]. The majority of services and products  in this category allow a one-way real-time streaming  broadcast  of live contents (classes or lecture talks for the distance learning systems) or on-demand streaming of the stored contents. On the  other hand there are various video phones, video con:  ferencing  and Internet meeting softwares in the market, including Intel Video Phone [13], White Pine’s Enhanced CU-SEEME [14],  Meeting Point, and Microsoft NetMeeting [15] whic  h support  real-time interactive two-way or multiway communications. With affordable audio, video capture cards and cameras, the  progress in low bit-rate coding, and the so-called x2 te  chnology  [16], the home users can participate in a video (and audio) con- ference at 56 Kb/s or lower. The next step is to combine these two types of services and provide a virtual distance learning classroom which is interactive [17]-[21] (see Fig. 1). The live class interaction or talk will be streamed (unicast/multicast) to remote sites where students can participate by being able to ask questions in real-time, under the control of a central multipoint control unit (MCU). Another mode is allowing students to view the recorded lecture in real-time and ask questions to the instructor or a teaching assistant during office hours.

Figure 1 Virtual classroom application characteristics. Sachin G. Deshpande, Member, IEEE, and Jeng-Neng Hwang, Fellow, IEEE those from RealNetworks [10], Microsoft Netshow 11], and Microsoft V xtreme [12]. The majority of services and products in this category allow a one-way real-time streaming broadcast of live contents (classes or lecture talks for the distance learning systems) or on-demand streaming of the stored contents. On the other hand there are various video phones, video con: ferencing and Internet meeting softwares in the market, including Intel Video Phone [13], White Pine’s Enhanced CU-SEEME [14], Meeting Point, and Microsoft NetMeeting [15] whic h support real-time interactive two-way or multiway communications. With affordable audio, video capture cards and cameras, the progress in low bit-rate coding, and the so-called x2 te chnology [16], the home users can participate in a video (and audio) con- ference at 56 Kb/s or lower. The next step is to combine these two types of services and provide a virtual distance learning classroom which is interactive [17]-[21] (see Fig. 1). The live class interaction or talk will be streamed (unicast/multicast) to remote sites where students can participate by being able to ask questions in real-time, under the control of a central multipoint control unit (MCU). Another mode is allowing students to view the recorded lecture in real-time and ask questions to the instructor or a teaching assistant during office hours.