Table 1 factorial design method of true experimental research with 3 x 3 levels. Participants
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Efficacy of Reward and Punishment on Improving Misinformation Detection of Youths with Different Levels of Educational Attainment The spare 30 days shall be dividedly used by the participants in between locale experiments for Research Game-display built by Grace and Hone (2019) in which the material of the study was inspired and will be patterned with moderate changes. the mere disclosure of being correct or wrong is a consequence itself. 10. “A journey of thousand miles begins with a single step.”