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The sound produced by user interaction in the virtual and augmented environ- ment aims to dissolve the boundaries between the virtual and the augmented, by introducing a new kind of a reality: the “extended reality” (ER). Extended re- ality offers the new possibilities in a game-engine environment to implement a non-linear narrative that entirely depends on user’s interaction.

Figure 9 The sound produced by user interaction in the virtual and augmented environ- ment aims to dissolve the boundaries between the virtual and the augmented, by introducing a new kind of a reality: the “extended reality” (ER). Extended re- ality offers the new possibilities in a game-engine environment to implement a non-linear narrative that entirely depends on user’s interaction.