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Figure 8. Geometry for pedestrian moving parallel to the baseline  The key idea here is that we now need three images, at position 0, 1 and n (the last image where the pedestrian can still be seen) to compute the depth Z. Due to the fact that at position 1 the drone has just completed its rotation (roll) to the left, the drone has not moved yet but the pedestrian had moved by a distance C. This gives us the very important image offset p: that allows us to calculate @. At the nth position, at angle &, we know that the pedestrian has moved by an additional distance of Cx (n—1). So from the geometry, we can generate the following relation:

Figure 8 Geometry for pedestrian moving parallel to the baseline The key idea here is that we now need three images, at position 0, 1 and n (the last image where the pedestrian can still be seen) to compute the depth Z. Due to the fact that at position 1 the drone has just completed its rotation (roll) to the left, the drone has not moved yet but the pedestrian had moved by a distance C. This gives us the very important image offset p: that allows us to calculate @. At the nth position, at angle &, we know that the pedestrian has moved by an additional distance of Cx (n—1). So from the geometry, we can generate the following relation: