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“[Feedback is] always kind of automatic when it’s in the game because the game can't really read the minds or react to the players, and It’s also a matter of resource when developing the game, like building a large enough feedback system, it’s a really, really big job.”

Figure 4 “[Feedback is] always kind of automatic when it’s in the game because the game can't really read the minds or react to the players, and It’s also a matter of resource when developing the game, like building a large enough feedback system, it’s a really, really big job.”