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Outline

Critical Encounters with Immersive Storytelling

2019, Critical Encounters with Immersive Storytelling

https://doi.org/10.4324/9780429055409

Abstract

This introductory chapter considers some key themes, concepts and approaches that underpin the book. It uses existing scholarship to explore the terms 'immersion' and 'storytelling', noting that neither concept is bounded or stable. It examines why 'the immersive' is such a seductive concept in our present cultural, social, economic and political moment(s), and thus why its study is important. It also offers an overview of the book's structure. We (the authors) have both been researching at the intersection of immersion and storytelling for many years, exploring diverse connections between narrative, genre, environments and experience. Our joint perspective makes this book a unique resource; it is both critically and practically attuned, and offers ways into research design for immersive contexts. Such research raises complex methodological considerations which are often rendered invisible in the reporting of case studies, yet this book acknowledges and confronts them head on, making our reflexivity visible, and itself a productive resource. This introductory chapter considers some key themes, concepts and approaches that we return to throughout the book. It uses existing scholarship to explore what we mean when we talk about 'immersion' and 'storytelling', noting that neither concept is bounded or stable. It examines why 'the immersive' is such a seductive concept in our present cultural, social, economic and political moment(s), and thus why its study is important. It introduces key concepts that will underpin analyses in the book and begins to problematize meaningful distinctions between analogue/digital, physical/virtual and online/offline. Given the complexity of immersive storytelling as a research subject, we now offer four different approaches to sketch out where this books sits-the analogy, the experience, the history and the definition-before concluding with an overview of the book's structure. uncomfortable. We have had many conversations since that time, attempting to understand what was happening. Consulting scholarship has helped us little in our reflections on this immersive encounter: According to Matthew Reason the term 'immersive' is one with 'extremely tricky conceptual grounding' (2015: 272). Alison McMahon proposed in 2003 that the concept of immersion in video games had become 'an excessively vague, all-inclusive concept' (2003: 67) and Adam Alston has more recently observed that 'the immersive label is flexible' to the degree that it can 'jeapordize terminological clarity' (2013: 128). No clear definition exists, yet we all seem to have an idea of what we are talking about when we use that word 'immersive'.