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Outline

Professor Tanda

2007, Proceedings of the 2007 conference on Designing for User eXperiences - DUX '07

https://doi.org/10.1145/1389908.1389942

Abstract

This study examines the development of a mobile phone-based pervasive game that related its user's environmental footprint. It discusses the design challenges, development and evaluation of the prototype game in order to identify the key strategies and mechanisms that relate to the production of pervasive systems for mass participation. Designing the user experience for such systems is particularly difficult, as the game had to educate and entertain without patronizing or preaching to the user. A prototype system was developed and trialed in order to identify and understand how users related to the experience and how the game may be further developed. We found that character-led tailored physical activities were generally found to be the most enjoyable, while players wanted more interaction with each other and more score-based content. Creating interdependent question sets and orchestrating the game arduous process. In the future a fully automated system will be key to its use.

FAQs

sparkles

AI

What were the key findings from the gameplay trial conducted in February 2007?add

The trial, involving 30 players over two weeks, revealed most enjoyed interactions with Prof. Tanda, feeling they learned without being lectured.

How did context-aware features enhance player engagement in Prof. Tanda?add

The game utilized cell IDs to tailor sessions to players' locations, increasing relevance; for example, context was established before asking activity-related questions.

What challenges arose in developing the Prof. Tanda game platform?add

Developers faced difficulties ensuring the game educated users without appearing preachy, and designing suitable context-aware activities while maintaining entertainment.

How does Prof. Tanda combine both gaming and data collection?add

Prof. Tanda engages players during daily routines, collecting lifestyle data while providing environmental advice through fun interactions.

What are future design considerations based on player feedback?add

Players expressed a desire for longer engagement and tailored experiences; future designs will need expanded content and user-specific activities to sustain interest.

References (8)

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