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Outline

Interface with angels: the future of VIR and AR interfaces

2001, IEEE Computer Graphics and Applications

https://doi.org/10.1109/38.963455

Abstract

W hat can virtual reality and augmented reality technologies do for us? Can they help us make better use of computers? Will they ever improve the quality of our lives? What kind of immersive interfaces could reshape the way we communicate with computers? How far along are we on that road, and what remains to be done? At the IEEE Virtual Reality 2001 conference, we organized a workshop on the future of VR and AR interfaces that addressed these questions. Its main areas of focus were conversational user interfaces, natural interaction, 3D interaction techniques, haptics, augmented and mixed reality, and mobile and wearable interfaces. Here, we want to mix facts with fancy in looking at tomorrow's interface technology. Today's research paves the road for technological possibilities that go beyond the caves and cables, glasses and gloves, and pixels and polygons that still dominate research in VR and AR-possibilities that can assist you in virtually all situations of life.

References (7)

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  5. Readers may contact Broll at the Fraunhofer Institute for Applied Information Technology (FIT), Schloss Bir- linghoven, 53754
  6. Sankt Augustin, Germany, email wolfgang.broll@fit.fraunhofer.de. Readers may contact the department editors by email at rosenblu@ait.nrl.navy.mil or Michael_Macedonia@ stricom.army.mil. Siggraph 2002
  7. Siggraph is the world's annual celebration of the latest research advances, demonstrated applications, and freedom of expression within the disciplines of computer graphics and interactive techniques. Visit http://www.siggraph.org/s2002/cfp/index.html for participation information.