Academia.eduAcademia.edu

Outline

3-Point++: a new Technique for 3D Manipulation of Virtual Objects

2013

Abstract

Manipulation in immersive Virtual Environments (VEs) is often difficult and inaccurate because humans have difficulty in performing precise positioning tasks or in keeping the hand motionless in a particular position without any help of external devices or haptic feedback. To address this problem, we propose a set of four manipulation points attached to objects (called a 3-Point++ tool, including three handle points and their barycenter), by which users can control and adjust the position of objects precisely. By determining the relative position between the 3-Point++ tool and the objects, and by defining different states of each manipulation point (called locked/unlocked or inactive/active), these points can be freely configured to be adaptable and flexible to enable users to manipulate objects of varying sizes in many kinds of positioning scenarios.

References (8)

  1. L. Aguerreche, T. Duval, and A. Lécuyer. 3-Hand Manipulation of Virtual Objects. In Proceedings of the 2009 Joint Virtual Reality Con- ference, JVRC 2009, page 4, Lyon, France, Dec. 2009. Eurographics.
  2. D. A. Bowman and L. F. Hodges. An evaluation of techniques for grabbing and manipulating remote objects in immersive virtual envi- ronments. In Proceedings of the 1997 Symposium on Interactive 3D graphics, I3D '97, pages 35-38., New York, NY, USA, 1997. ACM.
  3. S. Frees and G. Kessler. Precise and rapid interaction through scaled manipulation in immersive virtual environments. In Proceedings of Vir- tual Reality 2005, VR '05, pages 99-106, March 2005.
  4. Z. Liu and J. Tan. Constrained behavior manipulation for interactive assembly in a virtual environment. The International Journal of Ad- vanced Manufacturing Technology, 32:797-810, 2007.
  5. N. Osawa. Two-handed and one-handed techniques for precise and effi- cient manipulation in immersive virtual environments. In Proceedings of the 4th International Symposium on Advances in Visual Computing, ISVC '08, pages 987-997, Berlin, Heidelberg, 2008. Springer.
  6. J. S. Pierce, B. C. Stearns, and R. Pausch. Voodoo dolls: Seamless interaction at multiple scales in virtual environments. In Proceedings of the 1999 Symposium on Interactive 3D graphics, I3D '99, pages 141- 145, New York, USA, 1999. ACM.
  7. I. Poupyrev, M. Billinghurst, S. Weghorst, and T. Ichikawa. The go-go interaction technique: non-linear mapping for direct manipulation in vr. In Proceedings of the 9th ACM symposium on User interface software and technology, UIST '96, pages 79-80, New York, USA, 1996. ACM.
  8. R. Stoakley, M. J. Conway, and R. Pausch. Virtual reality on a wim: Interactive worlds in miniature. In Proceedings of the 1995 SIGCHI Conference on Human Factors in Computing Systems, CHI '95, pages 265-272, New York, USA, 1995. ACM.