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Outline

Dynamic Interactive Aesthetics

2002, Journal of Design Research

Abstract

In this paper, I independently build on an earlier collaborative effort with Dr. Cynthia Breazeal (MIT Media Lab) to integrate social and cultural theory and applied graphic design theory and practice into the participatory design process of a socially intelligent robot prototype called Kismet. My objective is to explore the feasibility of facilitating audience interaction in the graphic design process of this robot prototype-potentially a mass-produced consumer product-through the appropriation of a simple, communication convention: an email message. Steinhauer's (2000) Interactive Aesthetics (IA) is applied with the creation and distribution of an electronic survey that informs the target mass audience of an interdisciplinary design project underway and canvasses responses from the members of the mass audience regarding the aesthetic design of Kismet the robot prototype. The empirical results this paper reports supports the author's hypothesis that graphic design conventions, techniques, and strategies can facilitate interaction between the target mass audience (especially the global mass audience) and other professional participants in a participatory design process. However, further analysis of these results uncovers a need for a differentiation between static and dynamic communication artifacts. While Interactive Aesthetics works for static two-dimensional communication artifacts, an integration of a more dynamic interactivity is necessary in a participatory design process that involves a communication artifact like a threedimensional robot prototype, which has the ability to display non-verbal communication-fluid emotive facial expressions-when it communicates with another human being in a given public space. Most communication frameworks assume that emotional expression should be understood in terms of the exchange of socially assigned 4 "happiness" parameter) the target user(s) can generate a customer-specific (or culturespecific) affective interface. By offering users a series of such expressive parameters, professional designers can collaborate with a target audience to create an affective synthetic interface that responds to a wide variety of aesthetic and functional needs.

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