It's MAGIC!
2014, New Media Consortium Summer Conference
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Abstract
The RIT Center for Media, Arts, Games, Interaction and Creativity is a project-driven, experiential center with the ambitious goals of breaking down silos and transforming a campus. The Center houses the MAGIC Research Lab, which facilitates and coordinates multi- and cross-disciplinary research projects that span the entire university, and the MAGIC Spell Studios, which initiates and manages commercial media production as a 3rd-party publisher for students and faculty. This session describes the creation of the center, and will facilitate a discussion of how others can gain insight from our experiences.
Related papers
Media Education Research Journal editorial for the special issue, MERJ 5 edited by the DARE collaborative
2006
The PIVOTS partnership has developed the Science & Theatre Magic Program, a service learning summer program of multidisciplinary, magic-themed science exploration. Faculty participants mentor teenagers, who in turn create and stage a day-long adventure that brings younger children from Philadelphia by train to an "American School of Magic." The creation of the magic school gives powerful expression to the youth voice inherent in the service learning paradigm: ownership of the design in the context of meaningful service sparks active learning. The result is a memorable, scienceinspired, interactive educational performance that connects the diverse populations of teens and the children served in an immersive urban and suburban setting. The program makes significant inroads in realizing the PIVOTS ultimate goals of engaging students in highly motivational multidisciplinary STEM programs and activities that promote positive images of STEM professionals and thus attract and retain interest in STEM careers. (www.csc.villanova.edu/~map/pivots/) Index Terms -Service-learning, Creative design experiences, Magical illusion, K-12 initiatives and partnerships, Theatre.
University of Toronto Quarterly
We established the Creativity Everything lab at Ryerson University in 2018 as a place that would support and unlock ‘all kinds of creativity for all kinds of people’. In this article, we detail the transdisciplinary roots of our work, and outline some of our activities and the thinking behind them. As a team of researchers developing projects and experiences that embrace a wide range of creators and creative practices, we are fashioning the lab to facilitate the actions of doing and making in a range of spheres: in everyday life, professional creative practice, and in learning and research. Three case studies – our ongoing efforts at supporting learning for students, a research project on platforms for creativity, and the community outreach of the 2019 Creativity Everything FreeSchool – explore how teaching, research, events, and collaborations in multiple media intersect in a multifaceted system for relating to and engaging with creativity. Our studies suggest that creative practic...
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… Research-led Practice in the Creative …, 2010
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This article introduces the Hong Kong Baptist University’s Heritage project (http://heritage.lib.hkbu.edu.hk/), a multi-disciplinary online showcase for curriculum-related creative outputs that were produced by faculty and students of the university. Initiated and led by the University Library, this project was a collaborative effort with six academic departments, synthesizing technology and creativity and bringing great benefits to the institution. The article introduces the project and discusses three major challenges, namely technology, staff motivation, and librarian stereotype. It also presents statistics to show how this project enhanced teaching and learning, encouraged inter-departmental collaboration, enhanced library visibility, contributed to institutional reputation, among other benefits.
In the past decades magic has become an important field of academic study. The definition of the term remains fluid, as it also was in antiquity. What constituted “magic” (and religion) changed not only according to time and place, but also according to the group or person who defined it. Today magic is studied both as a theoretical construct and as a tradition of texts (written or recited), artefacts, and practices. One feature that awaits further development is the complex interrelation between magical texts and artefacts from different cultures, across time and space. It is high time that this interrelation is explored systematically, in a structured and methodical manner. Our “Structuring Magic” workshop aims to lay the basis for this. “Structuring Magic” will take steps towards creating an infrastructure for the systematic cross-cultural study of magical texts from antiquity to the modern day, within Europe, North Africa, and the Near East. The aim of this infrastructure is to allow magical texts and artefacts to reveal larger stories of intercommunal relations, interlinguistic contact, and the processes of transmission and transformation of ritual practices over thousands of years. While such a feat would be unthinkable several decades ago, the novel tools and methods of digital humanities (DH) and computational linguistics turn it into a real prospect. The workshop intends to: 1. Devise the model of a digital infrastructure for the analysis of magical texts and artefacts, using methods and tools from computational linguistics and digital humanities. 2. Devise an initial index of motifs that appear in magical texts, similar in concept to folklore indices. 3. Establish an interdisciplinary academic network for the study of magic.
Proceedings. Frontiers in Education. 36th Annual Conference, 2006
The PIVOTS partnership has developed the Science & Theatre Magic Program, a service learning summer program of multidisciplinary, magic-themed science exploration. Faculty participants mentor teenagers, who in turn create and stage a day-long adventure that brings younger children from Philadelphia by train to an "American School of Magic." The creation of the magic school gives powerful expression to the youth voice inherent in the service learning paradigm: ownership of the design in the context of meaningful service sparks active learning. The result is a memorable, scienceinspired, interactive educational performance that connects the diverse populations of teens and the children served in an immersive urban and suburban setting. The program makes significant inroads in realizing the PIVOTS ultimate goals of engaging students in highly motivational multidisciplinary STEM programs and activities that promote positive images of STEM professionals and thus attract and retain interest in STEM careers. (www.csc.villanova.edu/~map/pivots/)

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