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Outline

Applying Bloom to Games: A Preliminary Methods Description

2004, E-Learn 2004: Proceedings of the World Conference on E-Learning in Corporate, Government, Healthcare, & Higher Education

Abstract
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This research explores the incidental and intentional learning occurring within the real-time strategy game Age of Mythology: The Titans (AOM), guided by a revised version of Bloom's taxonomy. It aims to identify learning objectives present in gameplay and to draw connections to how such embedded learning environments may inform formal educational design. Initial findings indicate potential gaps in evaluative learning recognition within gameplay, suggesting future refinement in methods to better capture these learning experiences.

References (8)

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