NPCs and Chatterbots with Personality and Emotional Response
2006, 2006 IEEE Symposium on Computational Intelligence and Games
https://doi.org/10.1109/CIG.2006.311693Abstract
Chatterbots are computer programs that simulate intelligent conversation. They are situated between games and toys, as their aim is mostly to be entertaining, but the user doesn't have to follow precise rules when playing with the program. Currently business and educational applications have started to emerge as a further development of the idea of intelligent dialog. For the game industry, they come close to the concept of NPC, or Non-Player Character, and they may become part of making such virtual beings more believable and lifelike in the future. In this paper we present application introducing an emotional component designed to enhance the realism of the conversation.
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