A PAPER PRESENTATION ON PERVASIVE COMPUTING
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Abstract
m ABSTRACT: Pervasive computing is a post-desktop model of human-computer interaction in which information processing has been thoroughly integrated into everyday objects and activities.
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… Technology, 2007. ICICT 2007. ITI 5th …, 2007
The paradigm of pervasive computing describes ubiquitous computing environments that provide anytime and anywhere access to information services while making the presence of the system invisible to the user. Pervasive computing envisioned by Mark Weiser emerged at the conjunction of research and development in a number of areas which include embedded and devices and systems, wireless communications, and distributed, mobile and context-aware computing. This paper provides an overview of constituent components of pervasive computing and outlines the current progress made as a result of convergence of these areas of research.
IBM Systems Journal, 2000
A collection of papers has been gathered in order to explore the pervasive computing trend with a humanistic approach. Is it possible for us to understand what the technological world will be like in the next millennium? These papers will help technologists to share in the successes of others in this field and also to understand problems researchers are having in creating ubiquitous computing environments. Our experiences are conveyed to motivate future work in the area and to help all of us envision and create the future. Because pervasive computing affects many people in any number of disciplines, we took a broad approach when picking topics for this issue. Education, communication, and social implications are among the topics discussed here. Although the means used by the authors to reach for their goals may be different, there are many similarities in their visions of the future.
2000
As an emerging field, pervasive computing has not had the opportunity to develop a conceptual model similar to the OSI Reference Model that is used to describe computer networks. Such a model would be useful in properly classifying design issues and providing needed context. Inspired by the layers of abstraction provided by the OSI Reference Model, we present our Layered Pervasive Computing (LPC) model to facilitate discussion and analysis of pervasive computing systems by providing a much needed conceptual framework. A key feature of our model is its representation of the human user at each layer of abstraction of the model. We then use our model to analyze a research prototype created as part of our Aroma pervasive computing project. This analysis is illustrative because it quickly reveals issues that must be addressed to realize our research prototype as a commercial product
Mobile computing and pervasive computing represent major evolutionary steps in a line of research dating back to the mid-1970s. illustrates this evolution from a systems-centric viewpoint. New problems are encountered as one moves from left to right in this figure. In addition, the solutions of many previously-encountered problems become more complexas the modulation symbols suggest, this increase in complexity is multiplicative rather than additive. It is much more difficult to design and implement a mobile computing system than a distributed system of comparable robustness and maturity; a pervasive computing system is even more challenging. As indicates, the conceptual framework and algorithmic base of distributed systems provides a solid foundation for mobile and pervasive computing.
Modern research emphasizes Pervasive Computing change faces, learning cultures, structures, communications, intellectual properties, information securities, data presentations and web displays to make attraction for human interaction. Pervasive systems have a broad range of applications but it is relatively challenging for pervasive applications to meet emergence into existing physical environment and newly built structure requirements. Due to their interaction to gather information and change the environment via activating devices independently is highlighted. Security of the pervasive devices and applications which control our activities has primary importance and will be destroyed, if the pervasive system operations are not secure. There is a need to improve the security measures for data to travel rapidly, unbroken, unchanged and invisible by deceptive recipients. Pervasive Computing allows users to get information and services access anytime and anywhere but need to discuss issues and solutions to deliver secure information with privacy and trust. Possible solutions for these challenges of Pervasive Computing interaction between human are emphasized. A collection of papers and articles have been collected in order to investigate the previous study of Pervasive Computing interaction and its challenges. Is it possible for us to understand what the scientific world will be close to generate new avenues? Expectations of future bring new openings for user interaction with systems, data, information and the environments in which they live, work and play.
2007
The chapter presents the background to the development of the digital home of the future and the ways in which it might be controlled by the end-user. We describe the technical background to the development of the digital home out of the ubiquitous availability of networks and devices. We then describe two different approaches to user control that are already under development–Task Based Computing (TBC) and Pervasive Interactive Programming (PiP). We discuss theoretical work on combining, formalising and ...
Computer Communications, 2012
Guest Editorial Introduction to the Special Section on Pervasive Healthcare P ERVASIVE healthcare may be defined from two perspectives: first, as the application of pervasive computing-or ubiquitous computing, proactive computing, ambient intelligence-technologies for healthcare, health, and wellness management; second, as making healthcare available everywhere, anytime-pervasively. Essentially, pervasive healthcare addresses those technologies and concepts that integrate healthcare more seamlessly to our everyday life, wherever we are. Weiser, the father of the ubiquitous computing, stated "the most profound technologies are those that disappear" [1]. Pervasive computing may be considered as the opposite to virtual reality: While in virtual reality the user enters the world created by computers, in pervasive computing, it is the computing that enters the physical world and bridges the gap between the virtual and physical worlds. This bridging is perhaps best described by means of its three most important enabling technologies: ubiquitous computing, ubiquitous communication, and intelligent user-friendly interfaces. Ubiquitous computing refers to the concepts like disappearing computer, "when they are everywhere," and pervasive computing, and means integration of computing power (microprocessors) and sensing (sensors) into anything, including not only traditional computers, personal digital assistants (PDAs), printers, etc., but also everyday objects like white goods, toys, houses, furniture, or even paint ("smart dust"). Ubiquitous communication, in turn, means enabling anytime, anywhere communication of anything with anything else, not only people but also artifacts such as those listed above. Central technologies in ubiquitous communication are ad-hoc networking and wireless communication technologies-including low-power low-range communications. Intelligent user-friendly interfaces enable natural interaction and control of the environment by the human "users," or inhabitants of the ambient environment. The interfaces support natural communication (speech, gestures), take into account user preferences, personality, and usage context, and enable multisensory interaction. The envisioned pervasive computing infrastructure, hence, provides a seamless environment of computing, networking, and user interfaces. The infrastructure is aware: It has senses and it has the required intelligence to interpret the sensory information-it is context-aware. The advances in these technologies during the last decade have already changed our daily life in many ways. Today, we are ubiquitously connected to our friends, colleagues, and information sources with our cellular phones. Our digital cameras may
TENCON 2005 - 2005 IEEE Region 10 Conference, 2005
Pervasive/ubiquitous computing is considered as the next generation of computing and IT technology[1,2]. As such an important computing technology, what its computing paradigm should be? For the present network computing, its computing paradigms such as client-server, message passing and the recent peer-to-peer are well known. Are the network computing paradigms suitable and sufficient to the "anytime, anywhere and any format, human-centered" pervasive computing? This paper will analyzed the existing computing paradigms of the present and past generation of computing technologies. Based on the analysis and the unique feature of pervasive computing, a new computing paradigm, Master-Server Paradigm is proposed. In terms of the new paradigm, a Pervasive Computing Based Multimodal Tele-home Healthcare System is designed.
P ERVASIVE healthcare may be defined from two perspectives: first, as the application of pervasive computing-or ubiquitous computing, proactive computing, ambient intelligence-technologies for healthcare, health, and wellness management; second, as making healthcare available everywhere, anytime-pervasively. Essentially, pervasive healthcare addresses those technologies and concepts that integrate healthcare more seamlessly to our everyday life, wherever we are.
IEEE Pervasive Computing
Abstract At the Pervasive Technology Applied workshop (part of Pervasive 2006), practitioners and researchers discussed how to bridge the gap between academic research and the practical hurdles in pervasive technology. The wide range of submissions demonstrated the great potential of applied pervasive technologies. In the emerging discussions, participants highlighted the most important technical and cooperation issues.

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